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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Forced_Delay</id>
	<title>Forced Delay - Revision history</title>
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	<updated>2026-07-05T09:32:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Forced_Delay&amp;diff=73288&amp;oldid=prev</id>
		<title>imported&gt;Martel: Removed &quot;Trust delay&quot;. Even if this is a thing, it is not the type of delay this page is about, and should go on the trust page if anywhere.</title>
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		<updated>2024-02-04T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;Removed &amp;quot;Trust delay&amp;quot;. Even if this is a thing, it is not the type of delay this page is about, and should go on the trust page if anywhere.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Forced delays are the periods of time after using a spell or ability when you are unable to make another action due to a game limitation. They function differently for the different classes, but are fundamentally the same overall.&lt;br /&gt;
&lt;br /&gt;
== Job Ability Delay ==&lt;br /&gt;
There is a delay penalty, or animation delay, associated with using any Job Ability known as the Job Ability Delay. Though this is a somewhat new topic, it is understood as follows:&lt;br /&gt;
* There is a 2 second delay resulting from any Job Ability Usage that is split into two phases.&lt;br /&gt;
** Phase 1: Forced total inactivity, where you are unable to take any other actions with your character. It lasts for one second.&lt;br /&gt;
** Phase 2: Other job abilities can be used but you cannot auto-attack. It also lasts for one second.&lt;br /&gt;
*** If you use another Job Ability during Phase 2, it will reset the process to the beginning of Phase 1. So you&amp;#039;re only necessarily subject to a full Phase 2 of your last Job Ability.&lt;br /&gt;
&lt;br /&gt;
There are large implications of this delay for gameplay, to the extent that things like [[High Jump]], [[Step]]s, and [[Flourishes]] are not actually beneficial in high [[Attack Speed|haste]] situations, where delay per round is lower than the resulting 2 second delay.&lt;br /&gt;
&lt;br /&gt;
== Spell Delay ==&lt;br /&gt;
Spells appear to have a 3 second delay associated with them, so following spell completion the soonest you can cast a spell again is 3 seconds later. It is unknown if this is subdivided into different types.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill Delay ==&lt;br /&gt;
WS forced delay is 2 seconds of delay where you cannot do anything.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://ffxi.allakhazam.com/forum.html?fjob=19&amp;amp;mid=1263961847187689986 JA Delay Testing (Myri, Alla)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=5458748&amp;amp;viewfull=1#post5458748 Spell Delay Testing (Motenten, BG)]&lt;br /&gt;
* [https://www.bluegartr.com/threads/127022-Melee-Delay-Testing?p=5504020&amp;amp;viewfull=1#post5504020 WS Delay Testing (Byrth, BG)]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Martel</name></author>
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