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	<title>Empyrean Aftermath - Revision history</title>
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	<updated>2026-07-05T21:14:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Empyrean_Aftermath&amp;diff=63278&amp;oldid=prev</id>
		<title>imported&gt;Ssjjfar: tp changes</title>
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		<updated>2020-08-12T12:27:11Z</updated>

		<summary type="html">&lt;p&gt;tp changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Empyreans also have potency and damage that scale with TP, but their system is more generic than Mythics or Relics. Every Empyrean gets an &amp;quot;Occasionally Doubles Damage&amp;quot; aftermath that is currently thought to be the same for all weapons. Similar to Mythics, any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the time needs to wait for it to wear off before WSing again.&lt;br /&gt;
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Unlike Mythics, Aftermath potency is thought to be static regardless of TP and weapon level. Weaponskilling with 1999 TP will give the same Aftermath that you&amp;#039;d get from Weaponskilling at 1000 TP. This can be seen in the differing status icons which explicitly state the aftermath level after performing a weapon skill. It should be noted that there&amp;#039;s some weak evidence to contradict this.[http://www.bluegartr.com/threads/108199-Random-Facts-Thread-Other?p=5038652&amp;amp;viewfull=1#post5038652] &lt;br /&gt;
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* &amp;#039;&amp;#039;Also unlike Mythics, Empyrean Aftermath cannot proc on Weapon Skills.&amp;#039;&amp;#039;&lt;br /&gt;
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Unlike Relics, Empyrean double damage can proc on any additional hits ([[Double Attack]], [[Triple Attack]], [[Zanshin]]) initiated by the weapon. It cannot proc on [[Counter]]s or [[Retaliation]]s, and [[Verethragna]] is strange in that it can only proc on hits generated by one of the hands and only on the first hit.&lt;br /&gt;
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== Empyrean Aftermath (Level 85~119/II) ==&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;max-width:300px&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=30% | TP&lt;br /&gt;
! width=27% | {{H:text|Occasional Double Damage|ODD}} Rate&lt;br /&gt;
! width=43% | Duration&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 1000~1999TP&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
|  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 2000~2999TP&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 3000TP&lt;br /&gt;
| align=center | 50%&lt;br /&gt;
| 90 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== Empyrean Aftermath (Level 119 III) ==&lt;br /&gt;
{| class=&amp;quot;default1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;max-width:300px&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=30% | TP&lt;br /&gt;
! width=27% | {{H:text|Occasional Triple Damage|OTD}} Rate&lt;br /&gt;
! width=43% | Duration&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 1000~1999TP&lt;br /&gt;
| align=center | 30%&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
|  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 2000~2999TP&lt;br /&gt;
| align=center | 40%&lt;br /&gt;
| 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 3000TP&lt;br /&gt;
| align=center | 50%&lt;br /&gt;
| 180 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== Related Links ==&lt;br /&gt;
* [[Aftermath]]&lt;br /&gt;
* [[Relic Aftermath]]&lt;br /&gt;
* [[Aeonic Aftermath]]&lt;br /&gt;
* [[Mythic Aftermath]]&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Ssjjfar</name></author>
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