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	<title>Disjoined Tarutaru - Revision history</title>
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	<updated>2026-07-06T19:11:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Disjoined_Tarutaru&amp;diff=57058&amp;oldid=prev</id>
		<title>imported&gt;Seraph at 02:18, 3 September 2020</title>
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		<updated>2020-09-03T02:18:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=Disjoined Tarutaru.png&lt;br /&gt;
|Class=divergence&lt;br /&gt;
|Type=Undead&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Main Job= THF&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Initial&lt;br /&gt;
|Physical=20&lt;br /&gt;
|Magical=20&lt;br /&gt;
|Breath=20&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=A&lt;br /&gt;
|Wind=A&lt;br /&gt;
|Thunder=A&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=A&lt;br /&gt;
|Earth=A&lt;br /&gt;
|Water=A&lt;br /&gt;
|Dark=A&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=8/8 Defeated Circle&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The zone boss for wave 3 of [[Dynamis - Windurst (D)]].&lt;br /&gt;
:*Is not aggressive and will only act when acted upon.&lt;br /&gt;
*Has access to all Dagger weapon skills.&lt;br /&gt;
*Has innate auto-regain.&lt;br /&gt;
*This mob is involved in a quest to upgrade &amp;quot;Relic&amp;quot; weapons via augments. &lt;br /&gt;
:*Points towards upgrading will be accumulated on the weapon based on the amount of damage that dealt to this mob by the party/alliance.&lt;br /&gt;
*Possesses an innate -80% damage taken trait which may be weakened by 10% for each time an elemental &amp;quot;circle&amp;quot; fetter has been defeated in the zone.&lt;br /&gt;
:*In order to beat this boss, it is required that you defeat all 8 circles to be able to maximize your damage output.&lt;br /&gt;
*Absorbs {{magical}} magical damage (including skillchains) of the same elements as any undefeated circles still present in the zone.&lt;br /&gt;
:*Defeating a circle will change the resistance tiers to 20% (-80%) of that same element and and 100% (-0%) of the opposite element.&lt;br /&gt;
::*E.g. Your group has defeated one [[Elemental Circle]] in the zone, a {{color|fire|Fire Circle}}. &lt;br /&gt;
:::*The {{PAGENAME}}&amp;#039;s damage taken trait is now -70%, and no longer absorbs {{fire}} fire damage, but will take -80% damage from it.&lt;br /&gt;
::::*{{fire}} Fire damage will deal full damage after defeating the {{color|water|Water Circle}}.&lt;br /&gt;
:::*{{ice}} Ice will now deal full damage, but is still absorbed until the {{color|ice|Ice Circle}} has been defeated.&lt;br /&gt;
*At each 20% of HP lost interval, it will spawn 4 Volte helpers; &amp;#039;&amp;#039;79%&amp;#039;&amp;#039;, &amp;#039;&amp;#039;59%&amp;#039;&amp;#039;, &amp;#039;&amp;#039;39%&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;19%&amp;#039;&amp;#039;.&lt;br /&gt;
:*The Volte mobs in each wave will be unique in job so there will be no repeats.&lt;br /&gt;
:*Adds will spawn with the same enmity levels of the current focused target from the boss. &lt;br /&gt;
:*The Volte Corsair is particularly dangerous due to &amp;quot;Wild Card&amp;quot; which will grant a &amp;quot;Benediction&amp;quot; affect on the boss healing it to full. Highly suggested to pull Volte Corsair away from the boss and defeat it quickly.&lt;br /&gt;
::*This may be difficult as sufficient hate will need to be generated by another party member to shift its focus.&lt;br /&gt;
*At any point during the fight, the boss may summon a &amp;quot;Disjoined&amp;#039;s Odin&amp;quot; (multiple times) which will perform &amp;#039;&amp;#039;&amp;#039;Shin-Zantetsuken&amp;#039;&amp;#039;&amp;#039;, which is an AoE Death move.&lt;br /&gt;
:*This may be prevented by having &amp;quot;Reraise&amp;quot; on your character which will consume the effect upon being hit. &lt;br /&gt;
::*Highly recommend to bring multiple &amp;quot;Reraise&amp;quot; items for this reason.&lt;br /&gt;
::*Using the /kneel command may also avoid this move but it is very risky and not advised.&lt;br /&gt;
::*It is also possible to be out of range of the move to avoid it as well.&lt;br /&gt;
*Characters using the same weapon skills in succession will result in reduced damage dealt by it to the boss. Suggested to rotate weapon skills to work around this deterrent.&lt;br /&gt;
:*If any &amp;quot;Volte&amp;quot; helpers are up at this time, it may use the AoE multiple times which will result in a wipe.&lt;br /&gt;
*{{PAGENAME}} will use more dangerous and stronger versions of [[Weapon Skills]] as time progresses, in 10 minute intervals from the start of battle.&lt;br /&gt;
:*Uses an AoE version of [[Rudra&amp;#039;s Storm]] called &amp;#039;&amp;#039;&amp;#039;&amp;quot;Aghora&amp;#039;s Storm&amp;quot;&amp;#039;&amp;#039;&amp;#039; after 30 minutes from the start of the fight.&lt;br /&gt;
::*This move is over 20&amp;#039; and will hit your backline. Back-to-back use will likely KO players not prepared for it.&lt;br /&gt;
*Will use a various {{icon|sp}} 1 hr job ability every 180 seconds, such as [[Mighty Strikes]], [[Perfect Dodge]] and [[Invincible]].&lt;br /&gt;
*If this boss along with the other 3 respective Disjoined bosses have been defeated, it will provide the title &amp;#039;&amp;#039;Judge, Jury and Executioner&amp;#039;&amp;#039;.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=Dynamis&lt;br /&gt;
|Zone= Dynamis - Windurst (D)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=  &lt;br /&gt;
|Battlefield Name=[[Dynamis - Divergence]]&lt;br /&gt;
|Spawn Type=forced&lt;br /&gt;
|Spawn Condition=Defeating the zone&amp;#039;s Mega Boss, Fii Pexu the Eternal&lt;br /&gt;
:Spawns at H-7&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Old Identification Card]]&lt;br /&gt;
*[[Demon&amp;#039;s Medal]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=Sleepga, Burst II&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=149&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~20,000,000&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=100&lt;br /&gt;
|Assisted By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Divergence Navigation}}&lt;br /&gt;
[[Category:Dynamis - Divergence]] [[Category: Unclassified]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Seraph</name></author>
	</entry>
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