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	<title>Defense - Revision history</title>
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	<updated>2026-07-05T13:54:49Z</updated>
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		<id>https://wiki.zenithxi.com/index.php?title=Defense&amp;diff=54532&amp;oldid=prev</id>
		<title>imported&gt;Neviskio: small emphasizing for defense for tanks after speaking with martel</title>
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		<updated>2023-03-29T21:17:48Z</updated>

		<summary type="html">&lt;p&gt;small emphasizing for defense for tanks after speaking with martel&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Defense is compared to [[Attack]] to determine the Attack/Defense Ratio used in the [[pDIF]] equations. It is associated with the [[Vitality]] stat. Because of level correction, increasing defense is generaly not the best way to reduce damage taken against monster targets that are a higher level than the player. Decreasing defense will increase damage taken, but if the player&amp;#039;s defense falls below 50% of the attacking monster&amp;#039;s attack value, further reductions in defense will have no impact on damage taken by the player.&lt;br /&gt;
&lt;br /&gt;
Base Defense (before Armor and buffs) follows different formulas depending what level you are:&lt;br /&gt;
*Level 1-50: [[floor]]( [[VIT]] {{math|times}} 1.5 ) + Level + 8&lt;br /&gt;
*Level 50-60: [[floor]]( [[VIT]] {{math|times}} 1.5 ) + ( 2 {{math|times}} Level ) - 42&lt;br /&gt;
*Level 61-90: [[floor]]( [[VIT]] {{math|times}} 1.5 ) + Level + 18&lt;br /&gt;
*Level 90-99: [[floor]]( [[VIT]] {{math|times}} 1.5 ) + Level + 18 + [[floor]]( ( Level - 89 ) {{math|divide}} 2 )&lt;br /&gt;
&lt;br /&gt;
When fighting high level enemies that have been released after [[Odyssey]] Sheol C, it has become much more relevant to consider Defense as a priority for tanks once the DT caps have been reached due to new enemies having a higher Attack than in the past. Outside of that Defense holds a special place in the heart of [[Blue Mage]]s, both for their easy access to massive defense buffs (like [[Cocoon]] or [[Harden Shell]]) and for those reminiscent of when [[Cannonball]] was a relevant endgame spell.&lt;br /&gt;
==Pet: DEF from Pet: VIT==&lt;br /&gt;
Pet&amp;#039;s defense derived from their [[VIT]] is the same conversion rate as a player&amp;#039;s:&lt;br /&gt;
:Defense = [[floor]]( [[VIT]] {{math|times}} 1.5 )&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[pDIF]]&lt;br /&gt;
* [[Aggressor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Derived Stats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Neviskio</name></author>
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