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		<title>imported&gt;Shastaxc: /* List of Dazes */</title>
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		<updated>2023-10-26T19:14:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;List of Dazes&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disambiguation|Daze (Weaponskill)}}&lt;br /&gt;
== Method of Affliction ==&lt;br /&gt;
Job Abilities: [[Step]]s, [[Samba]]s&lt;br /&gt;
&lt;br /&gt;
== Notes on Status effect ==&lt;br /&gt;
Daze is the generic game term for [[Dancer]]-related status effects. This status is restricted to monsters, as monsters cannot use [[Dancer]] abilities, and results from either [[Step]] usage or meleeing a monster with a [[Samba]] on. The monster can be inflicted with multiple different [[Step]] Dazes simultaneously, but only one [[Samba]] Daze. [[Step]] Dazes generally result in an enfeeblement of some kind, while [[Samba]] Dazes positively affect the other players meleeing the monster and only indirectly affect the monster through them.&lt;br /&gt;
&lt;br /&gt;
[[Step]] Dazes have variable potency based on how many of that type of [[Step]] have been used and cap at level 5 for /DNC and level 10 for a Dancer main. [[Presto]] advances the next [[Step]] by five levels.&lt;br /&gt;
&lt;br /&gt;
The number of [[Step]]s used (regardless of [[Presto]]) determines duration, which caps at 2 minutes prior to Job Mastery. The initial [[Step]] inflicts a Daze with 1 minute duration, while subsequent [[Step]]s of the same type will increase the remaining Daze duration by 30 seconds. Both the duration added by each individual step and the cap are increased when on the Dancer main job through the Dancer Step Duration [[Job Point]]s, +1 second per level. With Job Mastery of Step Duration, the initial step will inflict a Daze with a 1 minute, 20 second duration, while subsequent Steps of the same type will increase the remaining Daze duration by 50 seconds and will break the 2 minute cap, up to 2:20 minutes with full job point allocation.&lt;br /&gt;
&lt;br /&gt;
[[Samba]] Dazes have static potency, which depends on the Samba, and duration (~10 seconds).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A Dancer with [[Haste Samba]] on is fighting a monster and has already put level 1 Lethargic Daze on the monster with [[Box Step]] (60 second initial duration). Fifteen seconds later, they use [[Presto]] and then [[Box Step]]. Now the Lethargic Daze is level 3 and has a duration of 75 seconds. They have been meleeing it, so the monster has been inflicted with Haste Daze the entire time.&lt;br /&gt;
&lt;br /&gt;
== List of Dazes ==&lt;br /&gt;
{| width=&amp;quot;700px&amp;quot; class=default1&lt;br /&gt;
|- &lt;br /&gt;
! Job Ability&lt;br /&gt;
! Inflicts&lt;br /&gt;
! Effect&lt;br /&gt;
! Equation&lt;br /&gt;
! Max Value&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]]&lt;br /&gt;
| Lethargic Daze&lt;br /&gt;
| Lowers Target Evasion&lt;br /&gt;
| -4 * (StepLvl + 1)&lt;br /&gt;
| -44 Evasion&lt;br /&gt;
|-&lt;br /&gt;
| [[Box Step]]&lt;br /&gt;
| Sluggish Daze&lt;br /&gt;
| Lowers Target Defense&lt;br /&gt;
| -1% - [2% * (StepLvl + 1)]&lt;br /&gt;
| -23% Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]&lt;br /&gt;
| Weakened Daze&lt;br /&gt;
| Lowers Target Magic Evasion&lt;br /&gt;
| -3 * (StepLvl)&lt;br /&gt;
| -30 Magic Evasion&lt;br /&gt;
|- &lt;br /&gt;
| [[Feather Step]]&lt;br /&gt;
| Bewildered Daze&lt;br /&gt;
| Lowers Target Critical Hit Evasion&lt;br /&gt;
| [-1% * (StepLvl)] - GearBonus&lt;br /&gt;
| -16% Critical Hit Evasion&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain Samba]], [[Drain Samba II|II]], &amp;amp; [[Drain Samba III|III]]&lt;br /&gt;
| Drain Daze&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gives HP for melee damage dealt, based on post-[[Attack Speed|haste]] weapon delay.&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| [[Aspir Samba]] &amp;amp; [[Aspir Samba II|II]]&lt;br /&gt;
| Aspir Daze&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gives MP for melee damage dealt, based on post-[[Attack Speed|haste]] weapon delay.&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| [[Haste Samba]]&lt;br /&gt;
| Haste Daze&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gives 5% Job Ability Haste. Can be increased to 10% with [[Merit Points]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal of Status==&lt;br /&gt;
Monsters can remove Dazes using [[Erase]] or abilities with a similar effect.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.bluegartr.com/threads/103597-Temporary-Random-Facts-Thread?p=4585643&amp;amp;viewfull=1#post4585643 Random Fact Thread - Quickstep progression (Byrthnoth, BG)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bluegartr.com/threads/103597-Temporary-Random-Facts-Thread?p=4593574&amp;amp;viewfull=1#post4593574 Random Fact Thread - Feather step testing (Byrthnoth, BG)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shastaxc</name></author>
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