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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Damage_Type</id>
	<title>Damage Type - Revision history</title>
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	<updated>2026-07-05T15:11:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Damage_Type&amp;diff=51901&amp;oldid=prev</id>
		<title>imported&gt;Shynoe: Trimming subspecies from resistances lists. Icon fix.</title>
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		<updated>2024-04-21T15:17:24Z</updated>

		<summary type="html">&lt;p&gt;Trimming subspecies from resistances lists. Icon fix.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Each type of [[Physical Damage|physical]] attack does different types of damage, and enemies have traits may make them resistant or particularly vulnerable to certain damage types. The basic types are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White sortable R-Highlight overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align:center; width:100%; width:600px; vertical-align: top;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #709bcc&amp;quot; class=&amp;quot;outlined&amp;quot;&lt;br /&gt;
! class=unsortable | Damage Type&lt;br /&gt;
! class=unsortable | Weapon Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Blunt}} {{H2H}} Blunt&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-left:10px;&amp;quot; |  [[Hand-to-Hand]], [[Club]], [[Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Slashing}} Slashing&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-left:10px;&amp;quot; |  [[Axe]], [[Great Axe]], [[Great Sword]], [[Sword]], [[Scythe]], [[Katana]], [[Great Katana]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ranged}} {{Piercing}} Piercing&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-left:10px;&amp;quot; | [[Dagger]], [[Polearm]], [[Archery]], [[Marksmanship]], [[Shuriken]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the Blunt and Piercing categories can be further divided, separating Hand-to-Hand from the other Blunt weapons, and separating ranged weapons from the other Piercing weapons. While many things that are weak to Blunt are also weak to Hand-to-Hand, and likewise for many things weak to Piercing also being weak to Ranged, some enemies have different weaknesses to each.&lt;br /&gt;
They are also counted separately for the purposes of things such as [[:Category:Caturae|Caturae]]&amp;#039;s Tabbiyaa Gambit.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
===Blunt===&lt;br /&gt;
* These attacks strike your target with percussive force to break, crush, smash, or disable.&lt;br /&gt;
* Abilities: Includes Bash abilities such as [[Shield Bash]], [[Weapon Bash]], and [[Blade Bash]].&lt;br /&gt;
* Spells: There are post-75 Physical Blue Mage spells with the {{Blunt}} Blunt type. See [[:Category:Blue Magic|Blue Magic]].&lt;br /&gt;
** However, the last {{H2H}} Hand-to-Hand Blue spells were [[Asuran Claws]]/[[Cannonball]] at lvl 70. That means the base damage is capped according to [[Blue Magic Skill]], and at a low level of said skill.&lt;br /&gt;
* Pets: Many [[:Category:Jug Pets|Jug Pets]] have access to one or more Blunt TP moves.&lt;br /&gt;
** In the level 75 cap era, pet melee damage was usually {{Blunt}} Blunt. Many of these pets, including [[:Category:Avatar|Avatars]] melee damage have since been reworked to be {{Slashing}} slashing damage.&lt;br /&gt;
*** Only Cait Sith [[File:Cait Sith GUI.png|20px|link=Cait Sith (Avatar)|Cait Sith]], with {{Blunt}} Blunt, has non-Slashing auto-attacks.&lt;br /&gt;
*** Titan&amp;#039;s [[File:Titan GUI.png|20px|link=Titan (Avatar)|Titan]] [[Megalith Throw]] and other Throwing Blood Pacts were changed to Slashing also.&amp;lt;ref&amp;gt;Confirmed on the damage immunities from [[A Shantotto Ascension Mission 8]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** Ifrit&amp;#039;s [[File:Ifrit GUI.png|20px|link=Ifrit (Avatar)|Ifrit]], Shiva&amp;#039;s [[File:Shiva GUI.png|20px|link=Shiva (Avatar)|Shiva]], and Siren&amp;#039;s [[File:Siren GUI.png|20px|link=Siren (Avatar)|Siren]] physical Blood Pacts will be the {{H2H}} Hand-to-Hand type in cases where it would make sense: punches, kicks, roundhouse, rush.&lt;br /&gt;
* Skillchains: The weapon skills are more often associated with {{Impaction}} [[Impaction]], {{Reverberation}} [[Reverberation]], and {{Compression}} [[Compression]] [[skillchain]] properties.&lt;br /&gt;
* Balance: A widely accessible attack type. While the disadvantages outnumber the advantages, it&amp;#039;s of virtually no impact if there aren&amp;#039;t common leveling or merit fodder among them.&lt;br /&gt;
** [[COR]] is the only job without access to [[:Category:Club|Club]], [[:Category:Hand-to-Hand|Hand-to-Hand]], or [[:Category:Staff|Staff]] skill.&lt;br /&gt;
** [[RNG]], [[BST]], [[RDM]], [[THF]], [[NIN]], [[SAM]], and [[DNC]] have one or more of these combat skills, but only at a rank of D or E.&lt;br /&gt;
&lt;br /&gt;
====Blunt Resistance====&lt;br /&gt;
Note: These monster family resistances exclude [[:Category:Notorious Monster|NMs]], which mostly are special cases.&lt;br /&gt;
*Blunt damage is enhanced against enemies that have hard exteriors that would crack on impact.&lt;br /&gt;
** {{Blunt}} &amp;#039;&amp;#039;&amp;#039;&amp;amp;gt;&amp;#039;&amp;#039;&amp;#039; {{H2H}} &amp;#039;&amp;#039;&amp;#039;Where Blunt damage bonus is higher than Hand-to-Hand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** {{Blunt}} {{Color|positive|↑+50%}} {{H2H}}{{Color|positive|↑+25%}} [[:Category:Magic Pot|Magic Pots]]&lt;br /&gt;
*** {{Blunt}} {{Color|positive|↑+25%}} {{H2H}} {{Color|positive|↑+12.5%}} [[:Category:Skeleton|Skeletons]], [[:Category:Zdei|Zdei]]s&lt;br /&gt;
** {{Blunt}} &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039; {{H2H}} &amp;#039;&amp;#039;&amp;#039;Where Blunt and Hand-to-Hand damage bonus are equal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** {{Blunt}} {{Color|positive|↑+25%}} {{H2H}}{{Color|positive|↑+25%}} [[:Category:Naraka|Narakas]]&lt;br /&gt;
*** {{Blunt}} {{Color|positive|↑+12.5%}} {{H2H}}{{Color|positive|↑+12.5%}} [[:Category:Corse|Corses]], [[:Category:Craklaw|Craklaws]], [[:Category:Gargouille|Gargouilles]]&lt;br /&gt;
*Blunt damage is reduced {{Blunt}}{{Color|negative|↓}} against enemies with gelatinous bodies that absorb impact.&lt;br /&gt;
** {{Blunt}} &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039; {{H2H}} &amp;#039;&amp;#039;&amp;#039;Where Blunt and Hand-to-Hand damage bonus are equal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** {{Blunt}} {{Color|negative|↓-12.5%}} {{H2H}} {{Color|negative|↓-12.5%}} [[:Category:Orobon|Orobons]], [[:Category:Raaz|Raazs]]&lt;br /&gt;
*** {{Blunt}} {{Color|negative|↓-25%}} {{H2H}} {{Color|negative|↓-25%}} [[:Category:Ghost|Ghosts]], [[:Category:Greater Bird|Greater Birds]], [[:Category:Hecteyes|Hecteyes]], [[:Category:Hydra|Hydras]], [[:Category:Leech|Leeches]], [[:Category:Matamata|Matamatas]], [[:Category:Sandworm|Sandworms]], [[:Category:Slime|Slimes]], [[:Category:Slug|Slugs]], [[:Category:Snapweed|Snapweeds]]&lt;br /&gt;
*** {{Blunt}} {{Color|negative|↓-37.5%}} {{H2H}} {{Color|negative|↓-37.5%}} [[:Category:Flan|Flan]]&lt;br /&gt;
** {{H2H}} &amp;#039;&amp;#039;&amp;#039;&amp;amp;gt;&amp;#039;&amp;#039;&amp;#039; {{Blunt}} &amp;#039;&amp;#039;&amp;#039;Where Hand-to-Hand damage bonus is higher than Blunt&amp;#039;&amp;#039;&amp;#039; (i.e. Hand-to-Hand damage is reduced by less)&lt;br /&gt;
*** {{Blunt}} {{Color|negative|↓-75%}} {{H2H}} {{Color|negative|↓-62.5%}} [[:Category:Acuex|Acuex]]&lt;br /&gt;
&lt;br /&gt;
===Slashing===&lt;br /&gt;
* These attacks cut down your target with slices and tears.&lt;br /&gt;
* Pets: Wyverns, Avatars, Familiars, most pets are dealing slashing damage now; before 2014, they usually had blunt damage.&lt;br /&gt;
* Skillchains: The weapon skills on slashing weapons will more often have skills with {{Scission}} [[Scission]] and {{Fragmentation}} [[Fragmentation]] [[skillchain]] properties, but this includes a wide variety of weapons with their own specialties.&lt;br /&gt;
* Balance: The majority of weapons deal slashing damage. This type rarely sees any disadvantages, but there are not many enemies it has advantages over either.&lt;br /&gt;
&lt;br /&gt;
====Slashing Resistance====&lt;br /&gt;
Note: These monster family resistances exclude [[:Category:Notorious Monster|NMs]], which mostly are special cases.&lt;br /&gt;
* Slashing damage is enhanced against enemies that have thin limbs or tendrils.&lt;br /&gt;
** {{Slashing}} {{Color|positive|↑+50%}} [[:Category:Hydra|Hydra]]s&lt;br /&gt;
** {{Slashing}} {{Color|positive|↑+12.5%}} [[:Category:Euvhi|Euvhi]]s, [[:Category:Hound|Hound]]s, [[:Category:Raaz|Raazs]], [[:Category:Rafflesia|Rafflesias]]&lt;br /&gt;
* Slashing damage is reduced against these enemies with plated armor or other defenses.&lt;br /&gt;
** {{Slashing}} {{Color|negative|↓-12.5%}} [[:Category:Acuex|Acuex]], [[:Category:Acrolith|Acrolith]], [[:Category:Corse|Corses]], [[:Category:Dullahan|Dullahans]], [[:Category:Gargouille|Gargouilles]], [[:Category:Matamata|Matamatas]], [[:Category:Mantid|Mantids]], [[:Category:Naraka|Narakas]], [[:Category:Orobon|Orobons]], [[:Category:Skeleton|Skeletons]], [[:Category:Wivre|Wivre]]&lt;br /&gt;
** {{Slashing}} {{Color|negative|↓-25%}} [[:Category:Craklaw|Craklaws]], [[:Category:Flan|Flans]], [[:Category:Ghost|Ghosts]], [[:Category:Greater Bird|Greater Birds]]&lt;br /&gt;
** {{Slashing}} {{Color|negative|↓-50%}} [[:Category:Acrolith|Acrolith]]s, [[:Category:Slime|Slimes]], [[:Category:Troll|Trolls]], [[:Category:Tulfaires|Tulfaires]], [[:Category:Umbril|Umbril]]s&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
* These attacks pinpoint gaps in the opponent&amp;#039;s armor, or other exploitable weak points, seeking to bypass defenses and deal critical damage.&lt;br /&gt;
* The only weapon damage type that has ilvl [[Damage Type#Exception|Exception]]-type weapons.&lt;br /&gt;
** These include: {{ItemIcon|Vampirism|21}} [[Vampirism]], {{ItemIcon|Demers. Degen +1|21}} [[Demers. Degen +1|Demersal Degen +1]], {{ItemIcon|Arendsi Fleuret|21}} [[Arendsi Fleuret]], {{ItemIcon|Tabahi Fleuret|21}} [[Tabahi Fleuret]]&lt;br /&gt;
* Balance: A damage type with many advantages but restricted to weapons that have more job-exclusive weaponskills. &lt;br /&gt;
** Weapons like Daggers are low damage, so using them effectively requires specialist jobs with the abilities to finesse them with additional bonuses like THF and DNC.&lt;br /&gt;
** Polearms are a DRG staple. WAR and SAM have an adequate B- skill rating.&lt;br /&gt;
** Ranged weapon skills can only be used with RNG or COR as a main job or support job.&lt;br /&gt;
&lt;br /&gt;
====Piercing Resistance====&lt;br /&gt;
* The resistance of [[:Category:Wyrm|Wyrm]]s will change to be vulnerable to {{Piercing}} Piercing on the ground but resistance to {{Ranged}} Ranged, then to be vulnerable to {{Ranged}} Ranged while flying but resistant to {{Piercing}} Piercing.&lt;br /&gt;
Note: These monster family resistances exclude [[:Category:Notorious Monster|NMs]], which mostly are special cases.&lt;br /&gt;
* Piercing damage is enhanced against enemies that fly, have scales or plated armor.&lt;br /&gt;
** {{Piercing}} &amp;#039;&amp;#039;&amp;#039;&amp;amp;gt;&amp;#039;&amp;#039;&amp;#039; {{Ranged}} &amp;#039;&amp;#039;&amp;#039;Where Piercing damage bonus is higher than Ranged&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** {{Piercing}} {{Color|positive|↑+25%}} {{Ranged}}{{Color|positive|↑+0%}} [[:Category:Colibri|Colibri]]s, [[:Category:Mosquito|Mosquito]]s&lt;br /&gt;
*** {{Piercing}} {{Color|positive|↑+12.5%}} {{Ranged}}{{Color|positive|↑+0%}} [[:Category:Gnat|Gnat]]s, [[:Category:Wamoura|Wamoura]]s, [[:Category:Lucani|Lucani]]&lt;br /&gt;
** {{Piercing}} &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039; {{Ranged}} &amp;#039;&amp;#039;&amp;#039;Where Piercing and Ranged damage bonus are equal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** {{Piercing}} {{Color|positive|↑+100%}} {{Ranged}} {{Color|positive|↑+100%}} [[:Category:Heartwing|Heartwing]]s&lt;br /&gt;
*** {{Piercing}} {{Color|positive|↑+50%}} {{Ranged}} {{Color|positive|↑+50%}} [[:Category:Tulfaires|Tulfaires]]&lt;br /&gt;
*** {{Piercing}} {{Color|positive|↑+25%}} {{Ranged}} {{Color|positive|↑+25%}} [[:Category:Gear|Archaic Gear]]s, [[:Category:Bat|Bat]]s, [[:Category:Lesser Bird|Lesser Bird]]s, [[:Category:Twitherym|Twitherym]], [[:Category:Greater Bird|Greater Bird]]s, [[:Category:Bee|Bee]]s, [[:Category:Fly|Fly]]s, [[:Category:Siren|Siren]]s, [[:Category:Mandragora|Mandragora]]s&lt;br /&gt;
*** {{Piercing}} {{Color|positive|↑+12.5%}} {{Ranged}} {{Color|positive|↑+12.5%}} [[:Category:Amphiptere|Amphiptere]]s, [[:Category:Imp|Imp]]s, [[:Category:Porxie|Porxie]]s, [[:Category:Raaz|Raaz]]s, [[:Category:Ladybug|Ladybug]]s, [[:Category:Harpeia|Harpeia]]s, [[:Category:Puk|Puk]]s, [[:Category:Mantid|Mantid]]s&lt;br /&gt;
*Piercing damage is reduced {{Piercing}}{{Color|negative|↓}} against enemies without vulnerable points.&lt;br /&gt;
** {{Piercing}} &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039; {{Ranged}} &amp;#039;&amp;#039;&amp;#039;Where Piercing and Ranged damage bonus are equal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** {{Piercing}} {{Color|negative|↓-12.5%}} {{Ranged}} {{Color|negative|↓-12.5%}} [[:Category:Acuex|Acuex]]s, [[:Category:Dullahan|Dullahan]]s, [[:Category:Matamata|Matamata]]s&lt;br /&gt;
*** {{Piercing}} {{Color|negative|↓-25%}} {{Ranged}} {{Color|negative|↓-25%}} [[:Category:Craklaw|Craklaw]]s, [[:Category:Ghost|Ghost]]s, [[:Category:Snapweed|Snapweed]]s, [[:Category:Flan|Flan]]s, [[:Category:Botulus|Botulus]]s&lt;br /&gt;
*** {{Piercing}} {{Color|negative|↓-50%}} {{Ranged}} {{Color|negative|↓-50%}} [[:Category:Umbril|Umbril]]s, [[:Category:Corse|Corse]]s, [[:Category:Skeleton|Skeleton]]s, [[:Category:Slime|Slime]]s, [[:Category:Naraka|Naraka]]s, [[:Category:Hydra|Hydra]]s&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
Some weapons also deal different damage than other weapons in their same category during auto attacks, however they do their normal category of damage when performing [[weaponskills]].&lt;br /&gt;
* Rapier and Epee-type [[Swords]] deal Piercing damage.  Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]].&lt;br /&gt;
** Bilbo-type [[Swords]], such as the [[Tuck]], use a similar model as Rapiers, but still deal Slashing damage.&lt;br /&gt;
* The [[Swan Bilbo]] ([[Sword]]) deals Blunt damage.&lt;br /&gt;
* The [[Bourdonasse]] ([[Polearm]]) deals Blunt damage.&lt;br /&gt;
* The [[Crude Sword]] ([[Great Sword]]) deals Blunt damage.&lt;br /&gt;
* The [[Honebami]] ([[Great Katana]]) deals Blunt damage.&lt;br /&gt;
* The [[Chiroptera Dagger]] ([[Dagger]]) deals Slashing damage.&lt;br /&gt;
* The [[Vampiric Claws]] ([[Hand-to-Hand]]) weapon deals Slashing damage.&lt;br /&gt;
* The [[Birdbanes]] ([[Hand-to-Hand]]) weapon deals Piercing damage.&lt;br /&gt;
* When using the [[Monk]] [[Job Ability]] &amp;quot;[[Formless Strikes]]&amp;quot;, the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any damage-type specific bonuses or penalties.&lt;br /&gt;
&lt;br /&gt;
==Calculating Damage Resistance Values==&lt;br /&gt;
Using attacks with simple damage formulas, such as those that ignore defense or dSTAT, we can quantify an enemy&amp;#039;s resistance to a particular damage type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;C-Highlight R1-White sortable collapsible collapsed overflow-visible&amp;quot; style=&amp;quot;background: #ececec; text-align: left;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Resistance Calculations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background: #4b4d4f;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; class=&amp;quot;unsortable&amp;quot;| Calculation&lt;br /&gt;
|- style=&amp;quot;background: #efeeee;&amp;quot;&lt;br /&gt;
| {{Physical}} {{Blunt}} Blunt&lt;br /&gt;
| [[Weapon Bash]]&lt;br /&gt;
| FLOOR( (DRK or /DRK level) + 11) ÷ 4 ) + Bash Bonus Equipment + Job Point Bonus&lt;br /&gt;
|- style=&amp;quot;background: #e8e8e8;&amp;quot;&lt;br /&gt;
|  {{Physical}} {{H2H}} Hand-to-Hand&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background: #efeeee;&amp;quot;&lt;br /&gt;
| {{Physical}} {{Slashing}} Slashing&lt;br /&gt;
| [[Excalibur]]: Additional Effect&lt;br /&gt;
| User&amp;#039;s Current HP ÷ 4&lt;br /&gt;
|- style=&amp;quot;background: #e8e8e8;&amp;quot;&lt;br /&gt;
| {{Physical}} {{Slashing}} Slashing&lt;br /&gt;
| [[Crag Throw]]: ilvl 119 Titan Blood Pact&lt;br /&gt;
| ( &amp;lt;ruby&amp;gt;127&amp;lt;rt&amp;gt;Ranged Dmg&amp;lt;/rt&amp;gt;&amp;lt;/ruby&amp;gt; + &amp;lt;ruby&amp;gt;-40~48&amp;lt;rt&amp;gt;[[fSTR2]],[[Weapon Rank]] 18&amp;lt;/rt&amp;gt;&amp;lt;/ruby&amp;gt; + &amp;lt;ruby&amp;gt;80&amp;lt;rt&amp;gt;20%*(STR:206 AGI:197)&amp;lt;/rt&amp;gt;&amp;lt;/ruby&amp;gt; ) × &amp;lt;ruby&amp;gt;4.0&amp;lt;rt&amp;gt;fTP (Crit rate varies)&amp;lt;/rt&amp;gt;&amp;lt;/ruby&amp;gt; × &amp;lt;ruby&amp;gt;0.0~3.0&amp;lt;rt&amp;gt;Ranged pDIF (non-crit cap at 3.0)&amp;lt;/rt&amp;gt;&amp;lt;/ruby&amp;gt;  × {{H:text|ignore Job Point category|Blood Pact Damage equipment}}&lt;br /&gt;
|- style=&amp;quot;background: #efeeee;&amp;quot;&lt;br /&gt;
| {{Physical}} {{Piercing}} Piercing&lt;br /&gt;
| [[Amigo Sabotender]]: &amp;#039;&amp;#039;&amp;#039;??? Needles&amp;#039;&amp;#039;&amp;#039; †&lt;br /&gt;
| RANDOM(1k, 2k, 4k, 6k, 8k, 10k) damage split evenly between targets in range.&lt;br /&gt;
|- style=&amp;quot;background: #e8e8e8;&amp;quot;&lt;br /&gt;
| {{Physical}} {{Ranged}} Ranged&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background: #efeeee;&amp;quot;&lt;br /&gt;
| {{Physical}} {{None}} (Ø attribute)&lt;br /&gt;
| &amp;#039;&amp;#039;See Note&amp;#039;&amp;#039; §&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background: #e8e8e8;&amp;quot;&lt;br /&gt;
| {{Magic}} {{elements}} Elemental&lt;br /&gt;
| Level 1 [[Skillchain]] (2 step) ‡&lt;br /&gt;
| ((Damage of last weapon skill ÷ 2) × [[Skillchain Bonus]] + [[Magic Damage (Statistic)]]) × [[Magic Affinity]] × [[Day]]/[[Weather]]&lt;br /&gt;
|- style=&amp;quot;background: #efeeee;&amp;quot;&lt;br /&gt;
| {{Magic}} {{None}} Magic (Ø element)&lt;br /&gt;
| [[Magic Mortar]]&lt;br /&gt;
| (Automaton Max HP - Current HP) * (TP Modifier) + Automaton Melee Skill&lt;br /&gt;
|- style=&amp;quot;background: #e8e8e8;&amp;quot;&lt;br /&gt;
| {{Breath}} Breath (Ø element)&lt;br /&gt;
| [[Spirits Within]]&lt;br /&gt;
| User&amp;#039;s Current HP × (TP Modifier)&lt;br /&gt;
|- style=&amp;quot;background: #efeeee;&amp;quot;&lt;br /&gt;
| {{Breath}} Breath (Ø element)&lt;br /&gt;
| [[Atonement]]&lt;br /&gt;
| Enmity × (TP Modifier). Max: (&amp;#039;&amp;#039;mainhand item&amp;#039;&amp;#039;)Level × 10&lt;br /&gt;
|- style=&amp;quot;background: #e8e8e8;&amp;quot;&lt;br /&gt;
| {{Buff}} Geomancy&lt;br /&gt;
| {{Information Needed}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
† Blue Mage&amp;#039;s [[1000 Needles]] deals Breath damage.&amp;lt;br&amp;gt;&lt;br /&gt;
‡ &amp;#039;&amp;#039;As of [[:Category:Update_History#June_17.2C_2014|June 2014]]&amp;#039;&amp;#039;: &amp;quot;Skillchains have been adjusted to that they may no longer be resisted, but their potency will now vary depending on the resistance values of the target.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
§ The [[Twilight Scythe]] (level 90) and [[Crepuscular Scythe]] (ilvl 119) are the only sources of non-attribute Physical damage. This can bypass physical immunity on a case-by-case basis if the immunity was implemented as slashing + blunt + piercing immunity.&lt;br /&gt;
&lt;br /&gt;
==Unknown Damage Type==&lt;br /&gt;
If a tree falls down in the forest and no one is around to see it, what type of damage did it deal?&lt;br /&gt;
* The damage of [[Requiescat]] is only exceeded by its mystery.&lt;br /&gt;
&lt;br /&gt;
==Unique Mob Damage Type Resistances==&lt;br /&gt;
While some mobs may take more/less of a type of damage type, some mobs are fully immune. This includes:&lt;br /&gt;
* [[Fired Urn]] only takes Slashing damage&lt;br /&gt;
* [[Holey Horror]] only takes Piercing damage&lt;br /&gt;
* [[Skeleton Scuffler]] only takes Blunt damage&lt;br /&gt;
* [[Lode Golem]] only takes magic damage or [[Quick Draw]]&lt;br /&gt;
* [[Blest Bones]] only takes magic damage or [[Quick Draw]]&lt;br /&gt;
* [[Steely Weapon]] only takes damage from ranged weapons and spikes damage. Ninja shurikens thrown via [[Daken]] Job Trait do not deal damage.&lt;br /&gt;
* Odyssey [[Sheol Gaol]] NMs at Veng 25 only take damage from one form of damage type.&lt;br /&gt;
** [[Kalunga]] and [[Mboze]] V25 only take slashing damage.&lt;br /&gt;
** [[Xevioso]] and [[Arebati]] V25 only take piercing or ranged damage.&lt;br /&gt;
** [[Ngai]] V25 only takes blunt or hand-to-hand damage.&lt;br /&gt;
** [[Ongo]] V25 only takes magic damage&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shynoe</name></author>
	</entry>
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