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	<title>Dakuwaqa - Revision history</title>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Dakuwaqa&amp;diff=51864&amp;oldid=prev</id>
		<title>imported&gt;Spicyryan at 16:32, 16 August 2023</title>
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		<updated>2023-08-16T16:32:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Disambiguation|Tchakka}}&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=Tchakka.png           &amp;lt;!-- If you specify the image, it will use it. Otherwise, it will look for the Category Image, followed by the page name --&amp;gt;&lt;br /&gt;
|Class=Delve NM &amp;lt;!-- No longer required, use class in adversary row instead --&amp;gt; &lt;br /&gt;
|Type= Aquans&amp;lt;!-- Arcana, Beasts, Beastmen, Aquans, etc. --&amp;gt;&lt;br /&gt;
|Family=  Rockfin                    &amp;lt;!-- Crab, Lesser Bird, Crawler, etc. --&amp;gt;&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=         &amp;lt;!-- Only the element is required --&amp;gt;&lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=* Dakuwaqa is the [[Delve]] boss for [[Foret de Hennetiel]].&lt;br /&gt;
* Dakuwaqa&amp;#039;s HP bar is normally shrouded for the duration of the battle, but is revealed after using &amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039;. It remains visible so long as his aura remains active and disappears shortly after the aura state is successfully terminated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Basic Attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Normal auto-attacks are chosen from one of three types:&lt;br /&gt;
** Bite: Single target physical damage, [[Defense Down]]&lt;br /&gt;
** Thrust: Conal physical damage, knockback&lt;br /&gt;
** Spins in place: AoE {{water}} damage, knockback&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Resistances and Susceptibilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dakuwaqa&amp;#039;s damage resistances and susceptibilities change throughout the battle, based on remaining HP:&lt;br /&gt;
** 100% - 75% HP: Resistant to blunt damage, susceptible to piercing damage&lt;br /&gt;
** 74% - 50% HP: Resistant to piercing damage, susceptible to blunt damage&lt;br /&gt;
** 49% - 25% HP: Resistant to magic damage, susceptible to slashing damage&lt;br /&gt;
** &amp;lt;25% HP: Resistant to slashing damage, susceptible to magic damage&lt;br /&gt;
***This knowledge can be used advantageously for timing of SP or other abilities depending on the group setup. For example, a group heavily reliant on blunt damage from monks can use [[Formless Strikes]] to lose the blunt attribute and accelerate the first 25% of the battle, then drop [[Formless Strikes]] and use [[Hundred Fists]] to greatly accelerate the next 25%.&lt;br /&gt;
* Dakuwaqa can be slept with light-based sleep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Techniques&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039; is used at each 25% HP threshold (the first move below 75%, 50%, and 25% HP), and randomly below 25% HP. Its two effects should be immediately dispelled (high [[Magic Accuracy]] is needed to Dispel reliably).&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039; is always is quickly followed by &amp;#039;&amp;#039;&amp;#039;Marine Mayhem&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**All non-melee range players should be standing at maximum casting distance to remain out of range of &amp;#039;&amp;#039;&amp;#039;Marine Mayhem&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*All other TP moves (see below) can be used at any time.&lt;br /&gt;
*Because of &amp;#039;&amp;#039;&amp;#039;Tidal Guillotine&amp;#039;&amp;#039;&amp;#039;&amp;#039;s HP-based instant KO, healers need to be careful to keep the HP of players in range topped off.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Dakuwaqa&amp;#039;s available debuffs and the element of his nukes depend on remaining HP and the tier of nukes cast depend remaining HP and whether the &amp;#039;&amp;#039;&amp;#039;Water Spear&amp;#039;&amp;#039;&amp;#039; effect is active (see below). The alignment of his elemental spells shifts with each phase:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;100%-75% HP&amp;#039;&amp;#039;&amp;#039; {{water}} / {{ice}}&lt;br /&gt;
***Debuffs: Poisonga II, Paralyga, Bindga&lt;br /&gt;
***Active: Water IV, Waterga IV, Blizzard IV, Blizzaga IV&lt;br /&gt;
***Inactive: Water III, Waterga III, Blizzard III, Blizzaga III&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;74%-50% HP&amp;#039;&amp;#039;&amp;#039; {{ice}} / {{wind}}&lt;br /&gt;
***Debuffs: Paralyga, Silencega, Graviga&lt;br /&gt;
***Active: Blizzard V, Blizzaga IV, Aero IV, Aeroga IV&lt;br /&gt;
***Inactive: Blizzard IV, Blizzaga III, Aero III, Aeroga III&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;49%-25% HP&amp;#039;&amp;#039;&amp;#039; {{wind}} / {{water}}&lt;br /&gt;
***Debuffs: Silencega, Poisonga II, Sleepga&lt;br /&gt;
***Active: Water V, Waterja&lt;br /&gt;
***Inactive: Aeroga IV, Water IV, Waterga III&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;&amp;lt;25% HP&amp;#039;&amp;#039;&amp;#039; {{ice}} / {{water}}&lt;br /&gt;
***Debuffs: Sleepga, Silencega, Dispelga&lt;br /&gt;
***Active: Blizzard V, Blizzaga V, Water V, Waterga V&lt;br /&gt;
***Inactive: Blizzard IV, Blizzaja, Water IV, Waterja&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Water Spear Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Immediately after using &amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039;, Dakuwaqa will gain a visible magical water spear effect (this effect will activate even if the move is successfully stunned).&lt;br /&gt;
** Carcharian Verve is used as the first TP move and every 25% HP thereafter (as the first TP move below 75%, 50%, and 25% HP).&lt;br /&gt;
**Below 25% HP, Carcharian Verve can be used randomly as a normal TP move whenever the water spear effect is not active.&lt;br /&gt;
** Carcharian Verve grants extremely powerful attack and magic attack boost effects to Dakuwaqa (these effects should be dispelled immediately, [[Dispel]] goes through shield and can be used 2x as soon as ATK+ and MATK+ go up). The first several uses of this move are stunnable. Towards the end of the battle (25% and below), &amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Marine Mayhem&amp;#039;&amp;#039;&amp;#039; ready almost immediately. &amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039; is extremely difficult to stun reliably at this point and the amount of time you will have to get ready for &amp;#039;&amp;#039;&amp;#039;Marine Mayhem&amp;#039;&amp;#039;&amp;#039; will be dramatically reduced.&lt;br /&gt;
** Stunning the move prevents the Attack and Magic Attack buffs from activating, but the Water Spear will still activate.&lt;br /&gt;
* Activation of the water spear modifies Dakuwaqa&amp;#039;s abilities and resistances:&lt;br /&gt;
** Dakuwaqa is immune to Stun while the effect is active.&lt;br /&gt;
** Dakuwaqa will use his highest tier elemental magic spells while the effect is active.&lt;br /&gt;
** After each of the scripted uses of Carcharian Verve and activation of the water spear, Dakuwaqa will gain a potent [[Ice Spikes]] effect that lasts for thirty seconds. This is the zone buff for [[Foret de Hennetiel]] and cannot be dispelled.&lt;br /&gt;
** After utilizing &amp;#039;&amp;#039;&amp;#039;Carcharian Verve&amp;#039;&amp;#039;&amp;#039; (even if stunned) and activation of the aura effect, the next utilized TP move will be &amp;#039;&amp;#039;&amp;#039;Marine Mayhem&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*** Marine Mayhem deals water damage in a 0-5&amp;#039; AoE and instantly KOs any players in the 5&amp;#039;-20&amp;#039; AoE around Dakuwaqa. Because of the water spear effect, this move cannot be stunned.&lt;br /&gt;
*** Marine Mayhem is not used as a random TP move at any point; it is only (and always) used as the next TP move after Carcharian Verve.&lt;br /&gt;
** Thunder-based attacks will be less resisted and deal increased damage while the spear is active.&lt;br /&gt;
*** The spear effect is removed by inflicting a certain amount of thunder elemental attacks or total damage. Utilizing melee classes with [[RUN]] sub and [[Sulpor]] is effective in doing so.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
==Listings==&lt;br /&gt;
 &lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=  Delve&lt;br /&gt;
|Zone=Cirdas Caverns (U)&lt;br /&gt;
|Title= Dakuwaqa Trawler&lt;br /&gt;
|Treasure=&lt;br /&gt;
*4 of {{gdrop}}:&lt;br /&gt;
** [[Illapa]]&lt;br /&gt;
** [[Izhiikoh]]&lt;br /&gt;
** [[Tsurumaru]]&lt;br /&gt;
** [[Whirlpool Mask]]&lt;br /&gt;
** [[Whirlpool Greaves]]&lt;br /&gt;
** [[Sangoma Ring]]&lt;br /&gt;
** [[Eddy Necklace]]&lt;br /&gt;
* 3-4 of {{gdrop}}:&lt;br /&gt;
** [[Airlixir +1]]&lt;br /&gt;
** [[Airlixir +2]]&lt;br /&gt;
* [[Rockfin Fin]] {{gdrop}}&lt;br /&gt;
* [[Rockfin Tooth]] {{gdrop}}&lt;br /&gt;
* [[Craggy fin]] (key item) {{gdrop}}&lt;br /&gt;
|Steal= &lt;br /&gt;
|Despoil=    &lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=       &amp;lt;!-- Forced, Lotto, Timed --&amp;gt;&lt;br /&gt;
|SpawnCondition=  [[Foret de Hennetiel]] [[Delve]] Fracture - Clear all NMs &lt;br /&gt;
|Abilities=  Protolithic Puncture, Aquatic Lance, Pelagic Cleaver, Carcharian Verve, Tidal Guillotine, Marine Mayhem&lt;br /&gt;
|Spells= Graviga, Silencega, Paralyga, Bindga, Poisonga II, Sleepga, Dispelga, Blizzard III / IV / V, Blizzaga III / IV / V, Blizzaja, Water III / IV / V, Waterga III / IV / V, Waterja, Aero III / IV / V, Aeroga III / IV / V, Aeroja&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level=&lt;br /&gt;
|Aggro=  yes&lt;br /&gt;
|Link= yes&lt;br /&gt;
|HP=1,250,000&lt;br /&gt;
|MP={{check}}&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{lightning}}&lt;br /&gt;
|Resists={{water}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Protolithic Puncture&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=1P&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Water&lt;br /&gt;
|Abilities.Effect=Severe Damage&amp;lt;br&amp;gt;[[Enmity]] reset &lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Aquatic Lance&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=Physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Pelagic Cleaver&lt;br /&gt;
|Abilities.Yalms=10&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Water&lt;br /&gt;
|Abilities.Effect=Damage and [[Max HP Down]] &lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Tidal Guillotine&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Water&lt;br /&gt;
|Abilities.Effect=Damage or Instant KO if damage dealt would be greater than 50% of player&amp;#039;s HP&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Carcharian Verve&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=1P&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=None&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=User gains [[Attack Boost]] and [[Magic Attack Boost]], removes negative status effects, activates Water Spear aura.&lt;br /&gt;
|Abilities.Condition=First TP move, first move below 75%, 50%, and 25% HP, randomly when water spear is not active below 25% HP.&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Marine Mayhem&lt;br /&gt;
|Abilities.Yalms=20&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Water&lt;br /&gt;
|Abilities.Effect=Instant KO (5&amp;#039;-20&amp;#039;) or water damage (&amp;lt;5&amp;#039;)&lt;br /&gt;
|Abilities.Condition=Only used as the next technique after Carcharian Verve&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Spicyryan</name></author>
	</entry>
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