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	<title>Cut and Cauterize I (S) - Revision history</title>
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	<updated>2026-07-06T15:52:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Cut_and_Cauterize_I_(S)&amp;diff=50907&amp;oldid=prev</id>
		<title>imported&gt;Byrthnoth at 02:05, 20 December 2021</title>
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		<updated>2021-12-20T02:05:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Campaign Header&lt;br /&gt;
|NPC Name=Rasdinice&lt;br /&gt;
|Zone=Southern San d&amp;#039;Oria (S)&lt;br /&gt;
|pos=I-9&lt;br /&gt;
|Campaign Type=Military training&lt;br /&gt;
|Campaign Rank=[[Bronze Ribbon of Service §]]&lt;br /&gt;
|Description=Our injured have been evacuated to Everbloom Hollow. Join the Knights of the Iron Ram in East Ronfaure (G-5) and help tend to the wounded.&lt;br /&gt;
|Orders=&lt;br /&gt;
|Time=30 minutes&lt;br /&gt;
|Level=Any&lt;br /&gt;
|Rewards=&lt;br /&gt;
* ~1500 [[Experience Points]]&lt;br /&gt;
* ~2000 [[Allied Notes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Talk to Rasdinice.&lt;br /&gt;
*Travel to East Ronfaure (hug the left wall as soon as you come out).&lt;br /&gt;
*Once the party leader has selected to enter, you will be transported into Everbloom Hollow.&lt;br /&gt;
*After a few moments, two healer NPCs (Pupil Palliator I and II) will load&lt;br /&gt;
**Talk to them to make them follow you.&lt;br /&gt;
*The Healers have four options when you talk to them:&lt;br /&gt;
**Ask them to heal - the NPCs heal a nearby NPC.&lt;br /&gt;
**Change their prioritization - the NPCs will be either more or less likely to cast Poisona / Paralyna&lt;br /&gt;
**Offer moral support - this might stop them from running away&lt;br /&gt;
**Rest and relax - /heal to recover MP&lt;br /&gt;
*The healer AI...&lt;br /&gt;
**When asked to heal, they cast [[Cure II]], [[Cure III|III]], or [[Cure IV|IV]] (randomly) and can cast [[Paralyna]] / [[Poisona]] if their target is enfeebled.&lt;br /&gt;
***Even in status removal mode, they are not forced to remove statuses and it can take quite a few tries&lt;br /&gt;
**When starting or finishing an action, including changing their prioritization or resting, the NPCs can decide they have had enough and run back to the start.&lt;br /&gt;
***They will return to the person with claim on them after they have taken a lap.&lt;br /&gt;
**When they try to cast a spell that they do not have the MP for, the NPCs will /heal&lt;br /&gt;
***There is no apparent benefit to forcing the NPCs to rest&lt;br /&gt;
*You will need to heal 5 other injured NPCs scattered throughout the maze by talking to the healers and telling them to heal.&lt;br /&gt;
**These NPCs spawn with between 40 and 60% HP.&lt;br /&gt;
**Their names will turn Green and they will be considered healed when their HP reaches 80% and their status ailments are removed.&lt;br /&gt;
**Royal Knight (the furthest injured NPC) always has a status ailment.&lt;br /&gt;
*When you have healed 4 of the 5 injured NPCs, the Objective will be complete&lt;br /&gt;
**Your NPCs have the MP to heal 4 of 5 without resting, but not all 5.&lt;br /&gt;
**If you leave at this point, you will receive a middling appraisal. You must heal 5/5 for an enthusiastic review.&lt;br /&gt;
**If going for a full clear, it is recommended to switch the NPCs to status removal mode and run to the Royal Knight first.&lt;br /&gt;
*You must leave via the Dawn Aureola or you will not get credit.&lt;br /&gt;
*Return and talk to Rasdinice for your reward.&lt;/div&gt;</summary>
		<author><name>imported&gt;Byrthnoth</name></author>
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