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	<title>Cut and Cauterize III (S) - Revision history</title>
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	<updated>2026-07-06T13:03:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Cut_and_Cauterize_III_(S)&amp;diff=50897&amp;oldid=prev</id>
		<title>imported&gt;Byrthnoth: Created page with &quot;{{Campaign Header |NPC Name=Rasdinice |Zone=Southern San d&#039;Oria (S) |pos=I-9 |Campaign Type=Military training |Campaign Rank=??? |Description=Our injured have been evacuated t...&quot;</title>
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		<updated>2021-12-23T18:05:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Campaign Header |NPC Name=Rasdinice |Zone=Southern San d&amp;#039;Oria (S) |pos=I-9 |Campaign Type=Military training |Campaign Rank=??? |Description=Our injured have been evacuated t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Campaign Header&lt;br /&gt;
|NPC Name=Rasdinice&lt;br /&gt;
|Zone=Southern San d&amp;#039;Oria (S)&lt;br /&gt;
|pos=I-9&lt;br /&gt;
|Campaign Type=Military training&lt;br /&gt;
|Campaign Rank=???&lt;br /&gt;
|Description=Our injured have been evacuated to Everbloom Hollow. Join the Knights of the Iron Ram in East Ronfaure (G-5) and help tend to the wounded.&lt;br /&gt;
|Orders=&lt;br /&gt;
|Time=30 minutes&lt;br /&gt;
|Level=Any&lt;br /&gt;
|Rewards=&lt;br /&gt;
* ~2500 [[Experience Points]]&lt;br /&gt;
* ~3500 [[Allied Notes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Talk to Rasdinice.&lt;br /&gt;
*Travel to East Ronfaure (hug the left wall as soon as you come out).&lt;br /&gt;
*Once the party leader has selected to enter, you will be transported into Everbloom Hollow.&lt;br /&gt;
*After a few moments, two healer NPCs (Pupil Palliator I and II) will load&lt;br /&gt;
**Talk to them to make them follow you.&lt;br /&gt;
*The Healers have four options when you talk to them:&lt;br /&gt;
**Ask them to heal - the NPCs heal a nearby NPC.&lt;br /&gt;
**Change their prioritization - the NPCs will be either more or less likely to cast Poisona / Paralyna&lt;br /&gt;
**Offer moral support&lt;br /&gt;
***Healer morale constantly decays (possibly only when in range of the NPCs messages).&lt;br /&gt;
***You want to use this every 5 or so Cures, or after they /heal.&lt;br /&gt;
***If you use it too frequently, it won&amp;#039;t have any effect.&lt;br /&gt;
***If the NPC runs away, they will return to the start of the zone until you use this.&lt;br /&gt;
****You can use this right when they start to run away and then they will just touch the starting point and turn around and return to you.&lt;br /&gt;
***If the NPC runs away, you will get a depressed message when you use this for the rest of the run and it might not work.&lt;br /&gt;
***Pupil Palliator II&amp;#039;s morale seems to decay faster than I.&lt;br /&gt;
**Rest and relax - /heal to recover MP. This seems to be faster than if they run out of MP and are forced to rest.&lt;br /&gt;
*The healer AI...&lt;br /&gt;
**When asked to heal, they cast [[Cure II]], [[Cure III|III]], or [[Cure IV|IV]] (randomly) and can cast [[Paralyna]] / [[Poisona]] if their target is enfeebled.&lt;br /&gt;
***Even in status removal mode, they are not forced to remove statuses and it can take quite a few tries&lt;br /&gt;
**When starting or finishing an action, including changing their prioritization or resting, the NPCs can decide they have had enough and run back to the start.&lt;br /&gt;
***They will return to the person with claim on them after they have taken a lap.&lt;br /&gt;
**When they try to cast a spell that they do not have the MP for, the NPCs will /heal&lt;br /&gt;
***They seem to recover MP slower this way than if you ask them to /heal.&lt;br /&gt;
*You will need to heal 10 other injured NPCs scattered throughout the maze by talking to the healers and telling them to heal.&lt;br /&gt;
**These NPCs spawn with between 40 and 60% HP.&lt;br /&gt;
**Their names will turn Green and they will be considered healed when their HP reaches 95% and their status ailments are removed.&lt;br /&gt;
***NPCs can either be Poisoned or Paralyzed.&lt;br /&gt;
***NPCs cannot die from poison.&lt;br /&gt;
**There are six enfeebled NPCs this time.&lt;br /&gt;
***Norvallen Knight (South H-8)&lt;br /&gt;
***Aragoneu Knight (South H-8)&lt;br /&gt;
***Scarlet Boar Esquire (South I-8)&lt;br /&gt;
***Royal Guard (North H-8)&lt;br /&gt;
***Royal Knight (North I-8)&lt;br /&gt;
***Savage Hound Condottiere (North I-8)&lt;br /&gt;
*When you have healed 8 of the 10 injured NPCs, the Objective will be complete&lt;br /&gt;
**If you leave at this point, you will receive a middling appraisal. You must heal all of the NPCs for an enthusiastic review.&lt;br /&gt;
**If going for a full clear, it is recommended to switch the NPCs to status removal mode and run to the enfeebled NPCs first.&lt;br /&gt;
*You must leave via the Dawn Aureola or you will not get credit.&lt;br /&gt;
*Return and talk to Rasdinice for your reward.&lt;/div&gt;</summary>
		<author><name>imported&gt;Byrthnoth</name></author>
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