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		<title>imported&gt;Rockzilla at 19:50, 9 October 2023</title>
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		<updated>2023-10-09T19:50:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out AF/Relic/Empy gear set and recommendations. A lot of these recommendations were pulled from the Corsair guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide-new --[[User:Rockzilla|Rockzilla]] ([[User talk:Rockzilla|talk]]) 3 October 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Introduced in TOAU expension, COR is one of FFXI&amp;#039;s support class with DD ability.&lt;br /&gt;
&lt;br /&gt;
====Strength:====&lt;br /&gt;
*Ability to fit in all the setup&lt;br /&gt;
 &lt;br /&gt;
In FFXI, there are primarily 4 different setups depending on DD type: pet setup, melee setup, mage setup and ranged setup. COR is one of a very few job that fits into all 4 setup and still have the ability to contribute as a support job and DD job.&lt;br /&gt;
&lt;br /&gt;
*Versatile DD playstyle&lt;br /&gt;
&lt;br /&gt;
COR has access to magical, ranged, melee and none elemental damage, plus the ability to gain tp without having to engage the NM. This gives the job incredibly wide range of tools to counter NM mechanics and contribute in different situations.&lt;br /&gt;
&lt;br /&gt;
*Strong lowman job&lt;br /&gt;
&lt;br /&gt;
With the ability to self buff, COR is a pretty efficient lowman class in a party size smaller than 3.&lt;br /&gt;
&lt;br /&gt;
====Weakness:====&lt;br /&gt;
&lt;br /&gt;
*RNG dependent&lt;br /&gt;
&lt;br /&gt;
While Corsair has ways to mitigate this downside, its utility is still heavily dependent on having good RNG, and managing your risk carefully.&lt;br /&gt;
&lt;br /&gt;
*Weaker DD than other jobs&lt;br /&gt;
&lt;br /&gt;
Corsair does good damage, but not as good as other DDs.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Hybrid Support DD&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Roll !! Lucky !! Unlucky !! Effect !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|5	&lt;br /&gt;
||Corsair&amp;#039;s Roll	&lt;br /&gt;
||5	&lt;br /&gt;
||9	&lt;br /&gt;
||Increases CP/EXP gain rate&lt;br /&gt;
||[[Corsair Die]] - Free ([[Luck of the Draw]])&lt;br /&gt;
|-&lt;br /&gt;
|11	&lt;br /&gt;
||Hunter&amp;#039;s Roll	&lt;br /&gt;
||4	&lt;br /&gt;
||8	&lt;br /&gt;
||Increases Accuracy/Ranged Accuracy&lt;br /&gt;
||[[Ranger Die]] - 1,300 gil ([[Chayaya]] [[Al Zahbi]] - (J-8))&lt;br /&gt;
|-&lt;br /&gt;
|14	&lt;br /&gt;
||Chaos Roll	&lt;br /&gt;
||4	&lt;br /&gt;
||8	&lt;br /&gt;
||Increases Attack/Ranged Attack&lt;br /&gt;
||[[Dark Knight Die]] - 2,205 gil ([[Chayaya]] [[Al Zahbi]] - (J-8))&lt;br /&gt;
|-&lt;br /&gt;
|17	&lt;br /&gt;
||Magus&amp;#039;s Roll	&lt;br /&gt;
||2	&lt;br /&gt;
||6&lt;br /&gt;
||Increases Magic Defense&lt;br /&gt;
||[[Blue Mage Die]] - 3,525 gil ([[Jajaroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|23	&lt;br /&gt;
||Drachen Roll	&lt;br /&gt;
||4	&lt;br /&gt;
||8	&lt;br /&gt;
||Increases Pet: Accuracy/Ranged Accuracy&lt;br /&gt;
||[[Dragoon Die]] - 9,216 gil ([[Jajaroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|34	&lt;br /&gt;
||Beast Roll	&lt;br /&gt;
||4	&lt;br /&gt;
||8	&lt;br /&gt;
||Increases Pet: Attack/Ranged Attack&lt;br /&gt;
||[[Beastmaster Die]] 26,600 gil ([[Chayaya]] [[Al Zahbi]] - (J-8))&lt;br /&gt;
|-&lt;br /&gt;
|37	&lt;br /&gt;
||Samurai Roll	&lt;br /&gt;
||2	&lt;br /&gt;
||6	&lt;br /&gt;
||Increases Store-TP&lt;br /&gt;
||[[Samurai Die]] - 35,200 gil ([[Jajaroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|46	&lt;br /&gt;
||Warlock&amp;#039;s Roll	&lt;br /&gt;
||4	&lt;br /&gt;
||8	&lt;br /&gt;
||Increases Magic Accuracy&lt;br /&gt;
||[[Red Mage Die]] - 62,000 gil ([[Chayaya]] [[Al Zahbi]] - (J-8))&lt;br /&gt;
|-&lt;br /&gt;
|55	&lt;br /&gt;
||Gallant&amp;#039;s Roll	&lt;br /&gt;
||3	&lt;br /&gt;
||7	&lt;br /&gt;
||Increases Defense&lt;br /&gt;
||[[Paladin Die]] - 90,750 gil ([[Chayaya]] [[Al Zahbi]] - (J-8))&lt;br /&gt;
|-&lt;br /&gt;
|58	&lt;br /&gt;
||Wizard&amp;#039;s Roll	&lt;br /&gt;
||5	&lt;br /&gt;
||9	&lt;br /&gt;
||Increases Magic Attack&lt;br /&gt;
||[[Black Mage Die]] - 108,000 gil ([[Chayaya]] [[Al Zahbi]] - (J-8))&lt;br /&gt;
|-&lt;br /&gt;
|70	&lt;br /&gt;
||Runeist&amp;#039;s Roll	&lt;br /&gt;
||4	&lt;br /&gt;
||8	&lt;br /&gt;
||Increases Magic Evasion&lt;br /&gt;
||[[Rune Fencer Die]] - 73,920 gil ([[Chichiroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
||Bolter&amp;#039;s Roll&lt;br /&gt;
||3	&lt;br /&gt;
||9&lt;br /&gt;
||Increases Movement Speed&lt;br /&gt;
||[[Bolter&amp;#039;s Die]] - 99,225 gil ([[Chichiroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
||Tactician&amp;#039;s Roll	&lt;br /&gt;
||5	&lt;br /&gt;
||8	&lt;br /&gt;
||Grants Regain effect&lt;br /&gt;
||[[Tactician&amp;#039;s Die]] - 109,440 gil ([[Chichiroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|89	&lt;br /&gt;
||Allies&amp;#039; Roll	&lt;br /&gt;
||3	&lt;br /&gt;
||10	&lt;br /&gt;
||Increases Skillchain Damage&lt;br /&gt;
||[[Allies&amp;#039; Die]] - 116,568 gil ([[Chichiroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|-&lt;br /&gt;
|92	&lt;br /&gt;
||Miser&amp;#039; Roll	&lt;br /&gt;
||5	&lt;br /&gt;
||7	&lt;br /&gt;
||Grants Save-TP Effect&lt;br /&gt;
||[[Miser&amp;#039;s Die]] - 96,250 gil ([[Chichiroon]] [[Nashmau]] - (G-7))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
For group 1 merit category, 5/5 Quick Draw Recast is must have, then 5/5 Phantom Roll Recast or 5/5 Quick Draw Accuracy, or split between them. Light and Dark shot usually need Quick Draw Accuracy a lot more than damage dealing elemental shots.&lt;br /&gt;
&lt;br /&gt;
For group 2 merit category, 1/5 Fold, 1/5 Loaded Deck, 3/5 Snake Eye, 5/5 Winning Streak is more useful in endgame event because it allows COR to full time Crooked Card bonus on one roll, and jump between different parties and give rolls for different roles.&lt;br /&gt;
&lt;br /&gt;
1/5 Fold, 1/5 Loaded Deck, 5/5 Snake Eye, 3/5 Winning Streak is more useful in short spammable fights such as Ambuscade and Hard Mode Mission Battles in which extra roll duration isn&amp;#039;t relevant. This is because double-up on 6 and bust is not ideal in these fights due to how time consuming it is to reroll, instead it&amp;#039;s more ideal to Snake Eye on 6+ for a chance to get No.11. With 5/5 Snake eye merit, there is higher chance to get a free No.11 from Snake Eye.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
DD support job: Those support jobs are used for DD purpose.&lt;br /&gt;
*WAR&lt;br /&gt;
*NIN&lt;br /&gt;
*DNC&lt;br /&gt;
*&amp;lt;strike&amp;gt; RDM &amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt; SCH &amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt; BLM &amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt; RNG &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Support role: Those support jobs are used when COR is expected to fulfill some of the support duty in party.&lt;br /&gt;
*WHM&lt;br /&gt;
*SCH&lt;br /&gt;
*&amp;lt;strike&amp;gt; SMN &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other situational support jobs:&lt;br /&gt;
*DRG&lt;br /&gt;
*&amp;lt;strike&amp;gt; SAM &amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt; BLU &amp;lt;/strike&amp;gt;&lt;br /&gt;
*DRK&lt;br /&gt;
&lt;br /&gt;
Pre-November 2021 Update, these subjobs are commonly used. The introduction of Master Levels may affect viability of certain subjobs.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
As a Corsair, you&amp;#039;re expected to maintain a number of buffs for your party while still keeping your DD duties under control. &lt;br /&gt;
&lt;br /&gt;
===Luck of the Draw: Phantom Roll===&lt;br /&gt;
There are two major schools of thought when it comes to using [[Phantom Roll]] and [[Double-Up]]: 11 or bust, and Lucky Numbers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;11 or Bust&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In high-end optimization, it&amp;#039;s an improvement to go for 11s on your phantom rolls wherever possible, because 11 has the highest possible bonus for each die. &lt;br /&gt;
&lt;br /&gt;
This strategy comes with a major risk, which is that if you end up with 12 or higher you get the [[Bust]] status effect for the die you rolled. Busting both gives you a penalty to that die&amp;#039;s attribute and takes up a roll slot that you could be using to apply buffs.&lt;br /&gt;
&lt;br /&gt;
However, the payoff for getting an 11 is huge. The instant you roll that 11 your Phantom Roll recast timer is reset. Additionally, you are immune to bust effects as long as you still have the effect of that 11 roll on your character. Finally, the recast timer for Phantom Roll is halved, allowing you to dig for more 11s to keep your streak going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Lucky Numbers&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is going to be your bread and butter in more casual group play situations, as well as playing solo.&lt;br /&gt;
&lt;br /&gt;
Each die has a lucky and an unlucky number. Rolling the Lucky number of your chosen die is the second best value you can get on it, and is generally sufficient for casual content. You&amp;#039;re going to use Double-Up just to dig for that lucky number. If you overshoot, make a decision about how much risk you&amp;#039;re willing to put your party through, and double up to that risk tolerance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bust Odds&lt;br /&gt;
|-&lt;br /&gt;
! Current Total !! Chance to bust&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 0/6 (0%)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/6 (16.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2/6 (33.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3/6 (50%)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4/6 (66.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5/6 (83.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6/6 (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job-Specific Armor: AF/Relic/Empyrean==&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Tricorne +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Probably&lt;br /&gt;
|Notes= Good [[Quick Draw]] piece, helps lands sleeps and dispels from Light and Dark Shot. Replaced by [[Nyame]] and [[Ikenga]] V25&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Frac +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=&amp;#039;&amp;#039;&amp;#039;MUST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Notes= Perfect Ranged WS body with [[Rapid Shot]] for [[Flurry]] builds and [[Recycle]] as icing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Gants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes= ???&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Trews +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Best Snapshot in any slot, allows AF body and Empy head to be utilized more easily.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=red&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Laksa. Bottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Probably&lt;br /&gt;
|Notes= Good [[Quick Draw]] piece, helps lands sleeps and dispels from Light and Dark Shot. Replaced by [[Nyame]] and [[Ikenga]] V25&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Tricorne +3&lt;br /&gt;
|Augment=Increases base roll duration by +6 seconds per Winning Streak merit level, for a maximum of +30s roll duration.&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Get the +1 at least for [[Phantom Roll]] Duration&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Frac +3&lt;br /&gt;
|Augment= Reduces the chance of &amp;quot;one ability&amp;quot; Random Deal failure by 10% per merit.&lt;br /&gt;
|Upgrade=&amp;#039;&amp;#039;&amp;#039;MUST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Notes= Premiere magical WS/[[Quick Draw]] piece&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Gants +3&lt;br /&gt;
|Augment= Clears both Phantom Rolls (or Bust) 20% of the time per merit level, for a maximum of 100% of the time.&lt;br /&gt;
|Upgrade= Probably&lt;br /&gt;
|Notes= Turns [[Triple Shot]] into Quad Shot. Combine with Empy Body.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Trews +3&lt;br /&gt;
|Augment= Gives Snake Eye a 4% chance of having no recast per merit level, for a maximum of a 20% chance.&lt;br /&gt;
|Upgrade= Probably Not&lt;br /&gt;
|Notes= to NQ for AUG for [[Snake Eye]], Probably not unless you cant upgrade AF legs for some reason.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lanun Bottes +3&lt;br /&gt;
|Augment= Gives an invisible re-roll if the initial roll lands on a 1 or 2.&lt;br /&gt;
|Upgrade=&amp;#039;&amp;#039;&amp;#039;MUST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Notes= The most ridiculous magical WSD piece for the job&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chass. Tricorne +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= If you get [[Flurry]] good for those builds&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chasseur&amp;#039;s Frac +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Activates [[Triple Shot]] 14% more often, combine with Relic Hands &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chasseur&amp;#039;s Gants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=&amp;#039;&amp;#039;&amp;#039;MUST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Notes= For obvious reasons. Rediculous.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chas. Culottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Solid [[Store TP]] piece but may create (solvable) issues with gear haste.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=brown&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Chass. Bottes +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Perfect quickdraw potency boosting piece that also sports killer macc/mab&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;New Player sets&amp;lt;/big&amp;gt;====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Entry Single-Wield TP&lt;br /&gt;
|CaptionBottom = 26% Gear Haste&amp;lt;br/&amp;gt;-11% PDT&amp;lt;br/&amp;gt;+3% Double Attack&amp;lt;br/&amp;gt;+3% Triple Attack&lt;br /&gt;
|Main = Tokko Sword&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Compensator&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Mummu Bonnet&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Meghanada Cuirie&lt;br /&gt;
|Hands = Mummu Wrists&lt;br /&gt;
|Ring1 = Barataria Ring&lt;br /&gt;
|Ring2 = Mouflon Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Meg. Chausses&lt;br /&gt;
|Feet = Meg. Jambeaux&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exit-Level Melee TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Eletta Sword&lt;br /&gt;
|Sub = Legion Scutum&lt;br /&gt;
|Range = Compensator&lt;br /&gt;
|Ammo = Titanium Bullet&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Commodore Charm&lt;br /&gt;
|Ear1 = Beyla Earring&lt;br /&gt;
|Ear2 = Halasz Earring&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Barataria Ring&lt;br /&gt;
|Ring2 = Mouflon Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = Str, Double Attack&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Meg. Chausses +2 &lt;br /&gt;
|Feet = Meg. Jam. +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
I recommend this build to start with for a number of reasons: It&amp;#039;s non-trivial to obtain two iLvl 119 weapons that COR can wield, not to mention the dearth of early-119 Dual-Wield gear. There&amp;#039;s also the consideration that Savage Blade is very strong, and the Tokko Sword can be upgraded all the way to [[Naegling]], which is arguably the best 1h sword pound for pound, across all classes that can wield it.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
This is about the lowest amount of gear where I would consider moving on to doing higher level content with other people. Keep doing ambuscade and gathering currency, by the end of your progression you&amp;#039;re gonna need between 6 and 10 differently augmented capes from this, plus the 26k and change Hallmarks you need to get Naegling.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: DarkSalmon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TP Sets====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Melee 1h&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Nusku Shield&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&amp;#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| class=&amp;quot;C-Highlight-WikiBlue&amp;quot; style=&amp;quot;background: #FFFFFF; min-width:600px; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:0px&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;40%&amp;quot; | Magic Haste &lt;br /&gt;
! style=&amp;quot;border:0px&amp;quot; width=&amp;quot;20px&amp;quot; rowspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;48%&amp;quot; | Magic Haste (subbed Dancer + {{H:text|5% Job Ability Haste|Haste Samba}})&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |0%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |10%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |15%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |30%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |Cap&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |0%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |10%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |15%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |30%&lt;br /&gt;
! style=&amp;quot;background-color: #B9DEFF&amp;quot; |Cap&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; height=&amp;quot;20px&amp;quot;|&amp;lt;div style=&amp;quot;display: inline-block;width: 1.5em;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;white-space: nowrap;line-height: 1.5;transform: translate(0,100%) rotate(-90deg);&lt;br /&gt;
transform-origin: 0 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #D2E9FF;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;DNC&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 59&lt;br /&gt;
| 55&lt;br /&gt;
| 52&lt;br /&gt;
| 41&lt;br /&gt;
| 21&lt;br /&gt;
|57&lt;br /&gt;
|52&lt;br /&gt;
|49&lt;br /&gt;
|35&lt;br /&gt;
|&amp;amp;nbsp;9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #D2E9FF;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;NIN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 49&lt;br /&gt;
| 45&lt;br /&gt;
| 42&lt;br /&gt;
| 31&lt;br /&gt;
| 11&lt;br /&gt;
|47&lt;br /&gt;
|42&lt;br /&gt;
|39&lt;br /&gt;
|25&lt;br /&gt;
|&amp;amp;nbsp;0&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = /nin DW&lt;br /&gt;
|CaptionBottom = Max Haste&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Gleti&amp;#039;s Knife&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Eabani Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&amp;#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = /dnc DW&lt;br /&gt;
|CaptionBottom = Max Haste + Samba&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Gleti&amp;#039;s Knife&lt;br /&gt;
|Range = Anarchy +3&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Iskur Gorget&lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|Ring1 = Epona&amp;#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = DEX+20, Acc/ATK+20, Acc+10, DA+10%, PDT-10%&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug = STR/DEX+10, DA/TA+3%&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wildfire]] → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Leaden Salute]] → [[Viper Bite]] or [[Requiescat]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Leaden Salute]] ({{color|darkness|Darkness}}) → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hot Shot]] → [[Savage Blade]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Leaden Salute]] ({{color|darkness|Darkness}}) → [[Wildfire]] = {{color|darkness|Darkness}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hot Shot]] → [[Savage Blade]] ({{color|ice|Distor}}{{color|water|tion}}) → [[Last Stand]] ({{color|fire|Fus}}{{color|light|ion}}) → [[Savage Blade]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Last Stand]] → [[Savage Blade]] = {{color|light|Light}}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Hot Shot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Tauret&lt;br /&gt;
|Range = Fomalhaut&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&amp;#039;s Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&amp;#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Leaden Salute&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Death Penalty (Level 119 III)&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&amp;#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Wildfire&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Armageddon (Level 119 III)&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&amp;#039;s Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&amp;#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Last Stand&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Fomalhaut&lt;br /&gt;
|Ammo = Chrono Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Chasseur&amp;#039;s Gants +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&amp;#039;s Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, R.Acc/ATK+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Nusku Shield&lt;br /&gt;
|Range = Anarchy +2&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|EarAug = TP Bonus +250&lt;br /&gt;
|Ear2 = Chas. Earring +2&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Chasseur&amp;#039;s Gants +3&lt;br /&gt;
|Ring1 = Epaminondas&amp;#039;s Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Atk+20, STR+10, WSD+10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aeolian Edge&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Tauret&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = Anarchy +2&lt;br /&gt;
|Ammo = Living Bullet&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Comm. Charm +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body = Lanun Frac +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Dingir Ring&lt;br /&gt;
|Ring2 = Epaminondas&amp;#039;s Ring&lt;br /&gt;
|Back = Camulus&amp;#039;s Mantle&lt;br /&gt;
|BackAug = AGI+20, M.Acc/DMG+20, AGI+10, WSD+10%&lt;br /&gt;
|Waist= Orpheus&amp;#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Lanun Bottes +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ability Enhancing Equipment===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roll Duration +&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[File:Compensator icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Compensator]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Compensator description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Camulus&amp;#039;s Mantle icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Camulus&amp;#039;s Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Camulus&amp;#039;s Mantle description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Chasseur&amp;#039;s Gants +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&amp;#039;s Gants +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&amp;#039;s Gants +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Lanun Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lanun Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lanun Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***[[File:Augment-Icon.png]]Enhances Winning Streak effect by an additional 6 seconds per merit level.&lt;br /&gt;
**[[File:Regal Necklace icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Necklace description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roll Effect +&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[File:Lanun Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Lanun Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Lanun Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***50% Chance at providing the job bonus to a roll without having the job in the party.&lt;br /&gt;
**[[File:Merirosvo Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Merirosvo Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Merirosvo Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***There is no real reason or excuse for using this ring, it doesn&amp;#039;t stack with the Barataria. &lt;br /&gt;
**[[File:Barataria Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Barataria Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Barataria Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Regal Necklace icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Regal Necklace]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Regal Necklace description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
**[[File:Rostam icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Rostam]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rostam description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Augmented Path C for Roll Effect +8 &lt;br /&gt;
**[[File:Chass. Tricorne icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&amp;#039;s Tricorne]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chass. Tricorne description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Blitzer&amp;#039;s Roll]]&lt;br /&gt;
**[[File:Chasseur&amp;#039;s Frac icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&amp;#039;s Frac]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&amp;#039;s Frac description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Tactician&amp;#039;s Roll]]&lt;br /&gt;
**[[File:Chasseur&amp;#039;s Gants icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&amp;#039;s Gants]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chasseur&amp;#039;s Gants description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Allies&amp;#039; Roll]]&lt;br /&gt;
**[[File:Chas. Culottes icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&amp;#039;s Culottes]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chas. Culottes description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Caster&amp;#039;s Roll]]&lt;br /&gt;
**[[File:Chass. Bottes +1 icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Chasseur&amp;#039;s Bottes +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Chass. Bottes +1 description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Enhances [[Courser&amp;#039;s Roll]] and [[Quick Draw]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roll Range&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
**[[File:Luzaf&amp;#039;s Ring icon.png|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Luzaf&amp;#039;s Ring]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Luzaf&amp;#039;s Ring description.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
***Increases the range of rolls from 8&amp;#039; to 16&amp;#039; while equipped.&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roll Recast-&amp;#039;&amp;#039;&amp;#039;:&lt;/div&gt;</summary>
		<author><name>imported&gt;Rockzilla</name></author>
	</entry>
</feed>