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	<title>Charm Duration - Revision history</title>
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	<updated>2026-07-06T17:26:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Charm_Duration&amp;diff=42205&amp;oldid=prev</id>
		<title>imported&gt;Funkworkz: /* References */</title>
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		<updated>2023-01-08T01:54:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;It is unknown what affects [[Charm]] duration when used by monsters, so this page will deal with the player [[Charm]] ability.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three factors have been shown to affect [[Charm]] duration for PC [[Beastmaster]]s:&lt;br /&gt;
* Player [[CHR]]&lt;br /&gt;
* dLevel : (Player Level - Target Level)&lt;br /&gt;
* Charm+ equipment&lt;br /&gt;
There is no difference in duration for [[Beastmaster]] sub job compared to main job.&lt;br /&gt;
&lt;br /&gt;
== Charisma and Base Charm Duration ==&lt;br /&gt;
The first factor to consider is [[Charisma]], which helps determine base [[Charm]] duration. Every point of player [[CHR]] adds 1.25 seconds to Charm duration (rounded down), and this CHR-based bonus is added to a 150 second base duration. The formula is as follows:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Base Charm Duration&amp;#039;&amp;#039;&amp;#039; (seconds) = [[floor]](1.25 {{math|times}} [[CHR]] + 150 )&lt;br /&gt;
This is the Charm duration you will see against EM monsters without any Charm+ in equipment.&lt;br /&gt;
&lt;br /&gt;
== dLevel ==&lt;br /&gt;
The Base Charm Duration is modified by the level difference between the player and their target.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;dLevel&amp;#039;&amp;#039;&amp;#039; = Player Level - Monster Level&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Pre-Gear Charm Duration&amp;#039;&amp;#039;&amp;#039; = &amp;#039;&amp;#039;&amp;#039;Base Charm Duration&amp;#039;&amp;#039;&amp;#039; {{math|times}} % Change&lt;br /&gt;
Negative dLevel values correspond to monsters having a higher level than the charming BST ({{math|ge}}T). Positive dLevel values would correspond to monsters having a lower level than the charming BST ({{math|le}}DC).&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | % Change applied to Charm Duration based on dLVL&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=50% | dLevel&lt;br /&gt;
! width=50% | % Change&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{math|le}}-6&lt;br /&gt;
| 4% (1/24)&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | -5&lt;br /&gt;
| 8% (1/12)&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | -4&lt;br /&gt;
| 12% (1/8)&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | -3&lt;br /&gt;
| 16% (1/6)&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | -2&lt;br /&gt;
| 33% (1/3)&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | -1&lt;br /&gt;
| 66% (2/3)&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 0&lt;br /&gt;
| 100%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +1&lt;br /&gt;
| 140%&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +2&lt;br /&gt;
| 180%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +3&lt;br /&gt;
| 220%&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +4&lt;br /&gt;
| 260%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +5&lt;br /&gt;
| 300%&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +6&lt;br /&gt;
| 340%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +7&lt;br /&gt;
| 400%&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | +8&lt;br /&gt;
| 500%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | {{math|ge}}+9&lt;br /&gt;
| 600%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charm+ equipment ==&lt;br /&gt;
Every +1 Charm from gear adds 5% Charm duration. This bonus is applied separately from the dLevel bonus/penalty.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Charm Duration&amp;#039;&amp;#039;&amp;#039; = &amp;#039;&amp;#039;&amp;#039;Pre-gear Charm Duration&amp;#039;&amp;#039;&amp;#039; {{math|times}} ( 1 + 0.05{{math|times}}(Charm+ in gear) )&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://web.archive.org/web/20130925230727/https://ffxi.allakhazam.com/forum.html?forum=262&amp;amp;mid=1298635397162868956&amp;amp;h=50&amp;amp;p=6#261 Charm Duration Mechanics (Bookmarku, Alla)]&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Funkworkz</name></author>
	</entry>
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