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		<title>imported&gt;Hya: /* Obsidian Fragments */</title>
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		<updated>2026-04-06T12:16:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Obsidian Fragments&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Disambiguation|Alluvion Skirmish}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Skirmish Header.png&lt;br /&gt;
|Image Size=475&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Introduced in [[Seekers of Adoulin]], &amp;#039;&amp;#039;&amp;#039;Skirmishes&amp;#039;&amp;#039;&amp;#039; are high level, instanced end-game battle events which take place in an &amp;quot;otherworldly&amp;quot; version of areas of [[Ulbuka]]. &lt;br /&gt;
&lt;br /&gt;
The primary rewards from Skirmishes are unique weapons and armor which may be augmented to become more powerful.&lt;br /&gt;
&lt;br /&gt;
Skirmishes are accessed using sets of [[:Category:Simulacrum Segment|Simulacrum Segment]]s, which are obtainable by various methods in all areas of [[Ulbuka]].&amp;lt;br /&amp;gt;&lt;br /&gt;
The three segments used to build a Simulacrum will determine the number and quality of rewards available, the number and quality of extra buffs and benefits you can receive within the Skirmish, and the difficulty and time limit of the Skirmish and its objectives.&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
&lt;br /&gt;
In order to enter a Skirmish, you will need to meet the following requirements:&lt;br /&gt;
*[[Seekers of Adoulin]] expansion pack installed and registered&lt;br /&gt;
*1-6 party members at level 95 or above&lt;br /&gt;
**[[Trusts]] may be called forth into Skirmish&lt;br /&gt;
*Leader must possess a &amp;quot;Simulacrum&amp;quot; key item (see Assembling Simulacra below)&lt;br /&gt;
&lt;br /&gt;
=== Skirmish Areas ===&lt;br /&gt;
&lt;br /&gt;
There are currently four areas in which Skirmishes take place. Each area has a unique layout and differing objectives and available rewards. Skirmishes are entered at the [[Augural Conveyor]] located in the true Vana&amp;#039;diel&amp;#039;s parallel area:&lt;br /&gt;
* [[Rala Waterways (U)]] entered via Augural Conveyor in [[Rala Waterways]] (B/C-6)&lt;br /&gt;
* [[Cirdas Caverns (U)]] entered via Augural Conveyor in [[Cirdas Caverns]] (H-3)&lt;br /&gt;
* [[Yorcia Weald (U)]] entered via Augural Conveyor in [[Yorcia Weald]]  (I-10)&lt;br /&gt;
* [[Outer Ra&amp;#039;Kaznar (U)]] entered via Augural Conveyor in [[Outer Ra&amp;#039;Kaznar]]  (M-6)&lt;br /&gt;
&lt;br /&gt;
Prior to participating in Skirmishes, [[Augural Conveyor]]s can be activated as [[Waypoint]] teleportation destinations in the same way as [[Waypoint]]s, and can be warped to for 300 Kinetic Units from Adoulin waypoints.&lt;br /&gt;
&lt;br /&gt;
=== Content Level ===&lt;br /&gt;
*[[Content Level]] 6: [[Rala Waterways (U)]] and [[Cirdas Caverns (U)]]&lt;br /&gt;
*[[Content Level]] 14: [[Yorcia Weald (U)]]&lt;br /&gt;
*[[Content Level]] 20: [[Outer Ra&amp;#039;Kaznar (U)]]&lt;br /&gt;
&lt;br /&gt;
===Assembling Simulacra===&lt;br /&gt;
To participate in Skirmish, the party leader will need to assemble a Simulacrum key item comprised of three [[Simulacrum Segment]]s, one from each of three categories: &amp;#039;&amp;#039;&amp;#039;Visage&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Torso&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Each category of Simulacrum Segment influences a Skirmish in different ways.&lt;br /&gt;
*The type of &amp;#039;&amp;#039;&amp;#039;Visage&amp;#039;&amp;#039;&amp;#039; selects the Skirmish area and the tier influences the quality of rewards (specifically, the quality of [[Ghastly Stone|Ghastly]], [[Verdigris Stone|Verdigris]], or [[Wailing Stone|Wailing Stones]] received).&lt;br /&gt;
*The tier of &amp;#039;&amp;#039;&amp;#039;Torso&amp;#039;&amp;#039;&amp;#039; chooses the Skirmish level. This influences the size of the Skirmish area, maximum time allotted, objectives to complete, and number of rewards.&lt;br /&gt;
*The tier of &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039; sets the number of Noetic Ascensions available (based on the Skirmish size) and the type of effects they may bestow.&lt;br /&gt;
&lt;br /&gt;
Because of the synergies involved in using higher tier components together, it is sensible to assemble high tier head and legs segments together with high tier body segments. A maximum size run using a tier V body will yield the most possible drops (the quality of which is influenced by the head segment&amp;#039;s tier) and the most possible Noetic Ascensions (the quantity and effects of which are influenced by the legs segment&amp;#039;s tier).&lt;br /&gt;
&lt;br /&gt;
After obtaining one of each type of Simulacrum Segment, trade all three to [[Oston]] in [[Eastern Adoulin]] to receive a [[Simulacrum Segment|Simulacrum KI]] for a small gil fee (100 {{math|times}} sum of tiers of all segments).  [[Lola]] also offers Tier-1 [[Simulacrum Segment|Simulacrum KI]] in exchange for [[Pulchridopt Wing|Pulchridopt Wings]].&lt;br /&gt;
&lt;br /&gt;
*[[Rala simulacrum]] will be received if a Rala Visage was used, for entry into [[Rala Waterways (U)]].&lt;br /&gt;
*[[Cirdas simulacrum]] will be received if a Cirdas Visage was used, for entry into [[Cirdas Caverns (U)]].&lt;br /&gt;
*[[Yorcia simulacrum]] will be received if a Yorcia Visage was used, for entry into [[Yorcia Weald (U)]].&lt;br /&gt;
*[[Ra&amp;#039;Kaznar simulacrum]] will be received if a Ra&amp;#039;Kaznar Visage was used, for entry into [[Outer Ra&amp;#039;Kaznar (U)]].&lt;br /&gt;
&lt;br /&gt;
[[Simulacrum Segment]]s can be obtained in a variety of ways in the areas of [[Ulbuka]], but are most frequently obtained from completing [[Lair Reive]] and [[Colonization Reive]] battles. Higher tier segments are increasingly rarer.&lt;br /&gt;
&lt;br /&gt;
They can be also be obtained from the three methods below, but they are extremely rare and random to come by. There is a constant number of available segments throughout Ulbuka at any given time, and their obtainment methods are random and predetermined. Once one is obtained, it resets to a new location and method of obtainment.&lt;br /&gt;
*[[Soul Pyre]]s, which spawn occasionally after defeating any normal enemy throughout [[Ulbuka]]. &lt;br /&gt;
*Gathering activities ([[Harvesting]], [[Mining]], and [[Logging]])&lt;br /&gt;
*Completing [[:Category:Coalition Assignments|Coalition Assignments]]&lt;br /&gt;
&lt;br /&gt;
Additionally, they can be obtained from:&lt;br /&gt;
*Purchased with [[Obsidian Fragments]] obtained from prior Skirmishes (tier I segments only)&lt;br /&gt;
*Traded / bazaars / [[Auction House]] in the &amp;quot;Miscellaneous 2&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There are multiple types of campaigns that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Skirmish&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skirmishes ==&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
Upon entering the Skirmish, a primary objective, map size, and time restriction will be set based on the area chosen and tier of Faithful&amp;#039;s Torso utilized. Once the primary objective is completed, a secondary objective will be assigned which will increase the amount of available rewards. In both areas, certain paths may be blocked until certain monsters have been defeated or a certain objective percentage has been completed. When new paths open, a message implying so will be stated in the chat log. All monsters in Skirmishes are true aggressive based on the normal aggro and link mechanic of their monster family (true sight/true sound/magic/low HP aggro) and check &amp;quot;very tough&amp;quot; at level 99.&lt;br /&gt;
&lt;br /&gt;
*[[Rala Waterways (U)]]: Contains several [[Notorious Monster]]s scattered amongst many normal monsters and the objectives are to defeat the notorious monsters present.&lt;br /&gt;
*[[Cirdas Caverns (U)]]: Contains several normal monsters which spawn many more monsters when engaged or defeated and the objectives are to defeat all monsters present. &lt;br /&gt;
*[[Yorcia Weald (U)]]: Contains a &amp;#039;&amp;#039;&amp;#039;Cantonment&amp;#039;&amp;#039;&amp;#039; which must be protected from waves of oncoming monsters for a period of time.&lt;br /&gt;
*[[Outer Ra&amp;#039;Kaznar (U)]]:Contains a maze in which several normal and notorious monsters must be defeated in order to obtain a required number of fragments to win.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White C1-Bold&amp;quot; style=&amp;quot;text-align: center; width:100%&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=2 rowspan=2 width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=5 width=&amp;quot;70%&amp;quot;|Faithful&amp;#039;s Torso Tier / Objective Requirements&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! I&lt;br /&gt;
! II&lt;br /&gt;
! III&lt;br /&gt;
! IV&lt;br /&gt;
! V&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#4b4d4f&amp;quot; colspan=2 | Time Limit (Cirdas/Rala)&lt;br /&gt;
|30 minutes&lt;br /&gt;
|40 minutes&lt;br /&gt;
|50 minutes&lt;br /&gt;
|60 minutes&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=7 |&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#4b4d4f&amp;quot; rowspan=2 | Cirdas&amp;lt;br&amp;gt;(Monsters)&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Primary Objective&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70 &lt;br /&gt;
| 80&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Secondary Objective&lt;br /&gt;
| 55&lt;br /&gt;
| 66&lt;br /&gt;
| 77 &lt;br /&gt;
| 88&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#4b4d4f&amp;quot; rowspan=2 | Rala&amp;lt;br&amp;gt;(NMs)&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Primary Objective&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8 &lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Secondary Objective&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 11 &lt;br /&gt;
| 13 &lt;br /&gt;
| 15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=7 |&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#4b4d4f&amp;quot; rowspan=2 | Yorcia&amp;lt;br&amp;gt;(Defense)&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Primary Objective&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 15 minutes&lt;br /&gt;
| 15 minutes&lt;br /&gt;
| 25 minutes&lt;br /&gt;
| 25 minutes&lt;br /&gt;
| 35 minutes&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Secondary Objective&lt;br /&gt;
| 25 minutes&lt;br /&gt;
| 25 minutes&lt;br /&gt;
| 35 minutes&lt;br /&gt;
| 35 minutes&lt;br /&gt;
| 45 minutes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=7 |&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#4b4d4f&amp;quot; rowspan=2 | Ra&amp;#039;Kaznar&amp;lt;br&amp;gt;(Fragments)&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Primary Objective&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Secondary Objective&lt;br /&gt;
| 60&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Noetic Ascensions===&lt;br /&gt;
&lt;br /&gt;
[[File:NoeticAscension.jpg|150px|right|thumb|Noetic Ascension|link=]]One or more &amp;#039;&amp;#039;&amp;#039;Noetic Ascensions&amp;#039;&amp;#039;&amp;#039; will be found scattered across the [[Skirmish]] area. Noetic Ascensions yield benefits for the entire party upon use, and the range and quality of benefits available, as well as the number of Noetic Ascensions found, will increase with higher tier Legs segments (larger runs utilizing higher tier torso segments will also have more ascensions available). Each Noetic Ascension may be used to bestow one benefit to the entire party, and each benefit may only be selected once per run. Benefits will be bestowed immediately (buff effects will remain active for the full duration of the Skirmish).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White C1-Bold&amp;quot; style=&amp;quot;text-align: center; width:100%&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot; rowspan=2 width=&amp;quot;30%&amp;quot;|Available Benefits&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=5 width=&amp;quot;70%&amp;quot;|Faithful&amp;#039;s Legs Tier / Benefit Availability &amp;amp; Value&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! I&lt;br /&gt;
! II&lt;br /&gt;
! III&lt;br /&gt;
! IV&lt;br /&gt;
! V&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Additional Ascensions&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | &lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | +1&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | +2&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | +3&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | +4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 BGCOLOR=&amp;quot;#4b4d4f&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Obsidian Fragments+ (Rala/Cirdas)&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 100&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 200&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 300&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 400 &lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Obsidian Fragments+ (Yorcia)&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 150&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 300&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 450&lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 600 &lt;br /&gt;
|width=&amp;quot;14%&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Bayld+ (Rala/Cirdas)&lt;br /&gt;
| 5000&lt;br /&gt;
| 5500&lt;br /&gt;
| 6000&lt;br /&gt;
| 6500&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Bayld+ (Yorcia)&lt;br /&gt;
| 5500&lt;br /&gt;
| 6500&lt;br /&gt;
| 7500&lt;br /&gt;
| 8500&lt;br /&gt;
| 9500&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| [[Attack]]&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| [[Defense]]&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| [[Magic Defense Bonus]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
| {{question}}&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Area Map&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| TP Restoration (300)&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| HP/MP Restoration (Full)&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Maximum HP&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| +500&lt;br /&gt;
| +500&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Maximum MP&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| +500&lt;br /&gt;
| +500&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Movement Speed&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=6 | Defensive Maneuvers (Yorcia Only)&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Stockade Construction 1&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Stockade Construction 2&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Cantonment Restoration&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Stockade Construction 3&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| Stockade Construction 4&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:eks.gif|link=]]&lt;br /&gt;
| [[Image:check.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Completion and Exiting===&lt;br /&gt;
Upon completing the primary Skirmish objective, players will each receive a [[Fenestral Key]]. Once any player uses the key, the Skirmish will end (setting the time remaining to 6 minutes), a raise effect will be placed on any KO&amp;#039;ed players, all remaining monsters will despawn, Skirmish Weapons or Armor will drop into the loot pool, and a treasure chest will spawn at each player&amp;#039;s position with their personal rewards. You must activate this item to receive your drops, as letting the clock expire will kick you out so you get nothing.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
As the group works towards completing the primary objective, players will periodically be notified of their progress, and after each 20% of the primary objective is completed, players will be notified of some of the rewards they will receive if the primary objective is completed. Rewards associated with completing the secondary objective will be revealed once the primary objective is 100% completed. Skirmish Weapon and Armor rewards are shared between all players (will drop into the loot pool at the end of the Skirmish). All other rewards are player-specific (will load into each player&amp;#039;s Treasure Coffer at the end of the Skirmish).&lt;br /&gt;
&lt;br /&gt;
Upon completing the primary Skirmish objective, players will each receive a [[Fenestral Key]]. Once any player uses the key, the Skirmish will end (setting the time remaining to 6 minutes), a raise effect will be placed on any KO&amp;#039;ed players, all remaining monsters will despawn, Skirmish Weapons or Armor will drop into the loot pool, and a treasure chest will spawn at each player&amp;#039;s position with their personal rewards. &lt;br /&gt;
&lt;br /&gt;
After completing the primary objective, if the group plans on continuing and completing the secondary objective, players &amp;#039;&amp;#039;&amp;#039;should not&amp;#039;&amp;#039;&amp;#039; use the Fenestral Key until the secondary objective is completed.&lt;br /&gt;
&lt;br /&gt;
The quantity of rewards received is dependent on the tier of body segment used and the number of objectives completed. Note that within Yorcia Skirmishes, occasionally a [[Dithering Heartwing]] enemy will spawn at a random location on the map. This enemy will not move towards the cantonment, and if it is defeated prior to the announcement of the secondary loot pool (at the 10 minute warning), one extra piece of armor will be rewarded for completing the objectives, in addition to the quantity from the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White C1-Bold&amp;quot; style=&amp;quot;text-align: center; width:100%&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot; rowspan=2 width=&amp;quot;20%&amp;quot;|Rewards&lt;br /&gt;
!align=&amp;quot;center&amp;quot; rowspan=2 width=&amp;quot;20%&amp;quot;|Objective Completed&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=5 width=&amp;quot;60%&amp;quot;|Faithful&amp;#039;s Torso Tier / Number of Reward Items&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=12% | I&lt;br /&gt;
! width=12% | II&lt;br /&gt;
! width=12% | III&lt;br /&gt;
! width=12% | IV&lt;br /&gt;
! width=12% | V&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#4b4d4f&amp;quot; rowspan=2 | Weapons/Armor&amp;lt;br&amp;gt;(Treasure Pool)&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Primary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4 &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;|  Secondary&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=7 |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 BGCOLOR=&amp;quot;#4b4d4f&amp;quot; | Scroll/Other&amp;lt;br&amp;gt;(Per Player)&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Primary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;|  Secondary&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skirmish Weapons===&lt;br /&gt;
The primary reward from Cirdas and Rala Skirmishes are &amp;#039;&amp;#039;&amp;#039;[[:Category:Skirmish Weapon|Skirmish Weapon]]&amp;#039;&amp;#039;&amp;#039;s, which can be randomly augmented (within set ranges) by [[Divainy-Gamainy]] of the [[Inventors&amp;#039; Coalition]] using [[Ghastly Stone]]s, also obtained from Skirmishes. Weapons will drop directly into the treasure pool when the Fenestral Key is used and the type of weapons which can drop are specific to the area of the Skirmish.&lt;br /&gt;
&lt;br /&gt;
Reference the [[:Category:Skirmish Weapon|Skirmish Weapon]]s page for information on available augments.&lt;br /&gt;
&lt;br /&gt;
Upon opening an armory crate in Yorcia skirmishes, a player may receive the key item [[Vial of translurry]], which can be expended, along with a 5,000 [[Bayld]] fee, to transmute one NQ skirmish weapon to its +1 version at [[Divainy-Gamainy]]. Note that this process will remove any augments from weapon. The weapon can then be reaugmented by using Verdigris Stones.&lt;br /&gt;
&lt;br /&gt;
Upon opening an armory crate in Ra&amp;#039;Kaznar skirmishes, a player may receive the key item [[Vial of transmelange]], which can be expended, along with a 5,000 [[Bayld]] fee, to transmute one +1 skirmish weapon to its +2 version at [[Divainy-Gamainy]]. Note that this process will remove any augments from weapon. The weapon can then be reaugmented by using Wailing Stones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White C1-Bold&amp;quot; style=&amp;quot;text-align: center; width:100%&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot; width=&amp;quot;20%&amp;quot; | Obtainment Area (Base)&lt;br /&gt;
!align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot; colspan=8 | Available Weapons&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| [[Cirdas Caverns (U)]]&lt;br /&gt;
|width=10%| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Ninzas]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Ninzas +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Ninzas +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;[[Hand-to-Hand]]&amp;lt;br&amp;gt;[[MNK]] [[PUP]]&lt;br /&gt;
|width=10%| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Leisilonu]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Leisilonu +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Leisilonu +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Dagger]]&amp;lt;br&amp;gt;[[THF]] [[BRD]] [[DNC]]&lt;br /&gt;
|width=10%|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Iztaasu]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Iztaasu +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Iztaasu +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Sword]]&amp;lt;br&amp;gt;[[RDM]] [[PLD]] [[BLU]]&lt;br /&gt;
|width=10%| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Iizamal]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Iizamal +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Iizamal +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Scythe]]&amp;lt;br&amp;gt;[[DRK]]&lt;br /&gt;
|width=10%| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Qatsunoci]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Qatsunoci +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Qatsunoci +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Polearm]]&amp;lt;br&amp;gt;[[DRG]]&lt;br /&gt;
|width=10%| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Shichishito]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Shichishito +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Shichishito +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Great Katana]]&amp;lt;br&amp;gt;[[SAM]]&lt;br /&gt;
|width=10%|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Uffrat]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Uffrat +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Uffrat +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Staff]]&amp;lt;br&amp;gt;[[SMN]]&lt;br /&gt;
|width=10%|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Bocluamni]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Bocluamni +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Bocluamni +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Archery]]&amp;lt;br&amp;gt;[[RNG]]&lt;br /&gt;
|-&lt;br /&gt;
|  BGCOLOR=&amp;quot;#e8e8e8&amp;quot; style=&amp;quot;color: #4f6480&amp;quot;| [[Rala Waterways (U)]] &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Crobaci]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Crobaci +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Crobaci +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Great Sword]]&amp;lt;br&amp;gt;[[PLD]] [[DRK]] [[RUN]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Faizzeer]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Faizzeer +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Faizzeer +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Axe]]&amp;lt;br&amp;gt;[[WAR]] [[BST]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Iclamar]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Iclamar +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Iclamar +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Great Axe]]&amp;lt;br&amp;gt;[[WAR]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Kannakiri]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Kannakiri +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Kannakiri +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Katana]]&amp;lt;br&amp;gt;[[NIN]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Aedold]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Aedold +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Aedold +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Club]]&amp;lt;br&amp;gt;[[WHM]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Hgafircian]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Hgafircian +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Hgafircian +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Marksmanship]]&amp;lt;br&amp;gt;[[RNG]] [[COR]]&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Lehbrailg]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Lehbrailg +1|+1]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;amp;middot; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Lehbrailg +2|+2]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Staff]]&amp;lt;br&amp;gt;[[WHM]] [[BLM]] [[RDM]] [[BRD]]&amp;lt;br&amp;gt;[[SMN]] [[SCH]] [[GEO]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skirmish Armor===&lt;br /&gt;
The primary reward from Yorcia Skirmishes is &amp;#039;&amp;#039;&amp;#039;[[:Category:Skirmish Armor|Skirmish Armor]]&amp;#039;&amp;#039;&amp;#039;, which can be randomly augmented (within set ranges) by [[Divainy-Gamainy]] of the [[Inventors&amp;#039; Coalition]] using [[Verdigris Stone|Verdigris Stones]], also obtained from Yorcia Skirmishes. With the proper augments (and often without any augments at all), these armor components can be some of the best in the game for their uses. Armor will drop directly into the treasure pool when the Fenestral Key, with the quantity dependent on the body tier of the Skirmish, which objectives were completed, and whether all Bestial Dens were destroyed. &lt;br /&gt;
&lt;br /&gt;
Additionally, players can exchange [[Lebondopt Wing|Lebondopt Wings]] (randomly obtained from personal armory crates) for additional pieces of armor at [[Lola]] (after initially speaking with [[Oston]]) in [[Eastern Adoulin]].&lt;br /&gt;
*Hands / Feet components: 1 [[Lebondopt Wing]]&lt;br /&gt;
*Head / Legs components: 2 [[Lebondopt Wing|Lebondopt Wings]]&lt;br /&gt;
*Body components / [[Beatific Shield]]: 3 [[Lebondopt Wing|Lebondopt Wings]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Skirmish Armor|Skirmish Armor]] can further be upgraded in +1 versions with the [[Vial of transmelange|Transmelange KI]] obtained from Ra&amp;#039;Kaznar Skirmish.  A number [[Pulchridopt Wing|Pulchridopt Wings]] obtained from the same skirmish can be exchanged for the [[Vial of transmelange|Transmelange KI]] or other KIs and augmentation stones.&lt;br /&gt;
&lt;br /&gt;
===Geomancer Scrolls===&lt;br /&gt;
Personal chests may contain one Geomancer scroll, which will typically be the first notified reward as objectives are completed. These scrolls are more commonly received in Rala and Cirdas Skirmishes than in Yorcia Skirmishes.&lt;br /&gt;
*[[Geomancer]] scrolls will be chosen from the 12 highest value scrolls:&lt;br /&gt;
**[[Stonera II (Scroll)|Stonera II]] / [[Watera II (Scroll)|Watera II]] / [[Aerora II (Scroll)|Aerora II]] / [[Fira II (Scroll)|Fira II]] / [[Blizzara II (Scroll)|Blizzara II]] / [[Thundara II (Scroll)|Thundara II]] &lt;br /&gt;
**[[Indi-Vex (Scroll)|Indi-Vex]] / [[Indi-Frailty (Scroll)|Indi-Frailty]] / [[Indi-Wilt (Scroll)|Indi-Wilt]] / [[Indi-Gravity (Scroll)|Indi-Gravity]] / [[Indi-Malaise (Scroll)|Indi-Malaise]] / [[Indi-Fade (Scroll)|Indi-Fade]]&lt;br /&gt;
&lt;br /&gt;
===Other Items===&lt;br /&gt;
Personal chests will contain two or more items from the list below, which includes the &amp;#039;&amp;#039;&amp;#039;Ghastly Stones&amp;#039;&amp;#039;&amp;#039; needed to augment the NQ weapons received in Skirmishes or the &amp;#039;&amp;#039;&amp;#039;Verdigris Stones&amp;#039;&amp;#039;&amp;#039; needed to augment upgraded HQ weapons or exchanged armor. The quality of any Stones received will be influenced by the tier of Visage used for entry, with higher tier Visages increasing the likelihood of higher quality Stones.&lt;br /&gt;
&lt;br /&gt;
====Cirdas and Rala Skirmishes====&lt;br /&gt;
*[[Ghastly Stone]] / [[Ghastly Stone +1]] / [[Ghastly Stone +2]]&lt;br /&gt;
*Crafting items (common):&lt;br /&gt;
**[[Urunday Log]]&lt;br /&gt;
**[[Rhodium Ingot]]&lt;br /&gt;
**[[Midrium Ingot]]&lt;br /&gt;
**[[Philosopher&amp;#039;s Stone]]&lt;br /&gt;
*Crafting items (uncommon):&lt;br /&gt;
**Elemental Beads (e.g. [[Fire Bead]])&lt;br /&gt;
**[[Dragon Meat]]&lt;br /&gt;
**[[Orichalcum Ingot]]&lt;br /&gt;
&lt;br /&gt;
====Yorcia Skirmishes====&lt;br /&gt;
*[[Lebondopt Wing]]&lt;br /&gt;
*[[Verdigris Stone]] / [[Verdigris Stone +1]] / [[Verdigris Stone +2]]&lt;br /&gt;
*[[Vial of translurry]]&lt;br /&gt;
*Crafting items (common):&lt;br /&gt;
**[[Thokcha Ingot]]&lt;br /&gt;
**[[Dragon Blood]]&lt;br /&gt;
**Elemental Beads (e.g. [[Fire Bead]])&lt;br /&gt;
*Other items (uncommon):&lt;br /&gt;
**Elemental Gems (e.g. [[Flame Gem]])&lt;br /&gt;
**Scrolls: [[Arise (Scroll)|Arise]], [[Meteor (Scroll)|Meteor]]&lt;br /&gt;
&lt;br /&gt;
====Ra&amp;#039;Kaznar Skirmishes====&lt;br /&gt;
*[[Pulchridopt Wing]]&lt;br /&gt;
*[[Wailing Stone]] / [[Wailing Stone +1]] / [[Wailing Stone +2]]&lt;br /&gt;
**Augmentation Stones from Ceizak/Rala and Yorcia Skirmishes can also drop.&lt;br /&gt;
*Crafting items (common):&lt;br /&gt;
**[[Philosopher&amp;#039;s Stone]]&lt;br /&gt;
**[[Dullahan Armor]]&lt;br /&gt;
*Other items (uncommon):&lt;br /&gt;
**[[Vial of transmelange]]&lt;br /&gt;
&lt;br /&gt;
===Obsidian Fragments===&lt;br /&gt;
During Skirmishes, players can receive an event-specific and player-specific currency known as &amp;#039;&amp;#039;&amp;#039;Obsidian Fragments&amp;#039;&amp;#039;&amp;#039;. Obsidian Fragments can be obtained in four ways:&lt;br /&gt;
*Defeat monsters in the Skirmish. 1~5 fragments may be obtained per normal monster (all areas) and 10~50 per notorious monster (Rala) or Bestial Den (Yorcia). Defeating monsters will not always yield fragments.&lt;br /&gt;
*Utilize the &amp;quot;Obsidian Fragments+&amp;quot; option at a Noetic Ascension. The amount received will vary with area and the tier of Legs utilized (see table above).&lt;br /&gt;
*Trading Ghastly, Verdigris, and Wailing Stones (normal, +1, or +2) to [[Ornery Dhole]] for 1/5th the listed price below.&lt;br /&gt;
*Exchanging one [[Copper Voucher]] for 1,000 Obsidian Fragments at a [[:Category:Records_of_Eminence#Locations|Records of Eminence NPC]].&lt;br /&gt;
&lt;br /&gt;
These can be accumulated up to 99,999 (amount per run varies with run size and legs segment tier) and can be spent in two ways:&lt;br /&gt;
*[[Simulacrum Segment]]s can be purchased from [[Oston]].&lt;br /&gt;
**[[File:Rala Visage I icon.png|22px|link=]] [[Rala Visage I]]: 20 Obsidian Fragments&lt;br /&gt;
**[[File:Rala Visage II icon.png|22px|link=]] [[Rala Visage II]]: 40 Obsidian Fragments&lt;br /&gt;
**[[File:Rala Visage III icon.png|22px|link=]] [[Rala Visage III]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Rala Visage IV icon.png|22px|link=]] [[Rala Visage IV]]: 80 Obsidian Fragments&lt;br /&gt;
**[[File:Rala Visage V icon.png|22px|link=]] [[Rala Visage V]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Cirdas Visage I icon.png|22px|link=]] [[Cirdas Visage I]]: 20 Obsidian Fragments&lt;br /&gt;
**[[File:Cirdas Visage II icon.png|22px|link=]] [[Cirdas Visage II]]: 40 Obsidian Fragments&lt;br /&gt;
**[[File:Cirdas Visage III icon.png|22px|link=]] [[Cirdas Visage III]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Cirdas Visage IV icon.png|22px|link=]] [[Cirdas Visage IV]]: 80 Obsidian Fragments&lt;br /&gt;
**[[File:Cirdas Visage V icon.png|22px|link=]] [[Cirdas Visage V]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Yorcia Visage I icon.png|22px|link=]] [[Yorcia Visage I]]: 20 Obsidian Fragments&lt;br /&gt;
**[[File:Yorcia Visage II icon.png|22px|link=]] [[Yorcia Visage II]]: 40 Obsidian Fragments&lt;br /&gt;
**[[File:Yorcia Visage III icon.png|22px|link=]] [[Yorcia Visage III]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Yorcia Visage IV icon.png|22px|link=]] [[Yorcia Visage IV]]: 80 Obsidian Fragments&lt;br /&gt;
**[[File:Yorcia Visage V icon.png|22px|link=]] [[Yorcia Visage V]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Ra&amp;#039;Ka. Visage I icon.png|22px|link=]] [[Ra&amp;#039;Kaznar Visage I]]: 20 Obsidian Fragments&lt;br /&gt;
**[[File:Ra&amp;#039;Ka. Visage II icon.png|22px|link=]] [[Ra&amp;#039;Kaznar Visage II]]: 40 Obsidian Fragments&lt;br /&gt;
**[[File:Ra&amp;#039;Ka. Visage III icon.png|22px|link=]] [[Ra&amp;#039;Kaznar Visage III]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Ra&amp;#039;Ka. Visage IV icon.png|22px|link=]] [[Ra&amp;#039;Kaznar Visage IV]]: 80 Obsidian Fragments&lt;br /&gt;
**[[File:Ra&amp;#039;Ka. Visage V icon.png|22px|link=]] [[Ra&amp;#039;Kaznar Visage V]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Torso I icon.png|22px|link=]] [[Faithful&amp;#039;s Torso I]]: 20 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Torso II icon.png|22px|link=]] [[Faithful&amp;#039;s Torso II]]: 40 Obsidian Fragments&lt;br /&gt;
**[[File:Faithfl. Torso III icon.png|22px|link=]] [[Faithful&amp;#039;s Torso III]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Faithfl. Torso IV icon.png|22px|link=]] [[Faithful&amp;#039;s Torso IV]]: 80 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Torso V icon.png|22px|link=]] [[Faithful&amp;#039;s Torso V]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Legs I icon.png|22px|link=]] [[Faithful&amp;#039;s Legs I]]: 20 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Legs II icon.png|22px|link=]] [[Faithful&amp;#039;s Legs II]]: 40 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Legs III icon.png|22px|link=]] [[Faithful&amp;#039;s Legs III]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Legs IV icon.png|22px|link=]] [[Faithful&amp;#039;s Legs IV]]: 80 Obsidian Fragments&lt;br /&gt;
**[[File:Faithful&amp;#039;s Legs V icon.png|22px|link=]] [[Faithful&amp;#039;s Legs V]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Eudaemon Blade icon.png|22px|link=]] [[Eudaemon Blade]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Eudaemon Cape icon.png|22px|link=]] [[Eudaemon Cape]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Eudaemon Ring icon.png|22px|link=]] [[Eudaemon Ring]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Eudaemon Sash icon.png|22px|link=]] [[Eudaemon Sash]]: 60 Obsidian Fragments&lt;br /&gt;
**[[File:Eudaemon Shld. icon.png|22px|link=]] [[Eudaemon Shield]]: 60 Obsidian Fragments&lt;br /&gt;
&lt;br /&gt;
*Augmentation Stones can be purchased from [[Ornery Dhole]] once the [[Inventors&amp;#039; Coalition]] has been edified with an Emblem. &lt;br /&gt;
**[[File:Ghastly Stone icon.png|22px|link=]] [[Ghastly Stone]]: 50 Obsidian Fragments&lt;br /&gt;
**[[File:Ghastly Stone +1 icon.png|22px|link=]] [[Ghastly Stone +1]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Ghastly Stone +2 icon.png|22px|link=]] [[Ghastly Stone +2]]: 500 Obsidian Fragments&lt;br /&gt;
**[[File:Verdigris St. icon.png|22px|link=]] [[Verdigris Stone]]: 100 Obsidian Fragments&lt;br /&gt;
**[[File:Verdigris St. +1 icon.png|22px|link=]] [[Verdigris Stone +1]]: 200 Obsidian Fragments&lt;br /&gt;
**[[File:Verdigris St. +2 icon.png|22px|link=]] [[Verdigris Stone +2]]: 1,000 Obsidian Fragments&lt;br /&gt;
**[[File:Wailing Stone icon.png|22px|link=]] [[Wailing Stone]]: 200 Obsidian Fragments&lt;br /&gt;
**[[File:Wailing Stone +1 icon.png|22px|link=]] [[Wailing Stone +1]]: 400 Obsidian Fragments&lt;br /&gt;
**[[File:Wailing Stone +2 icon.png|22px|link=]] [[Wailing Stone +2]]: 2,000 Obsidian Fragments&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Hya</name></author>
	</entry>
</feed>