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		<id>https://wiki.zenithxi.com/index.php?title=Category:Maneuver&amp;diff=103494&amp;oldid=prev</id>
		<title>imported&gt;Positron at 01:01, 28 March 2023</title>
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		<updated>2023-03-28T01:01:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
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|Image=Maneuver Page Header.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&amp;#039;&amp;#039;&amp;#039;Maneuvers&amp;#039;&amp;#039;&amp;#039; are used to control Automatons and interact with their attachments. Each Maneuver (except Dark) grants a bonus to your Automaton&amp;#039;s stats that match its element, but also gives a few degrees of &amp;quot;burden&amp;quot; for that element.&lt;br /&gt;
|Secondary Text= As you build up burden and pass the overload threshold, there is a chance that you will [[Overload]], which wipes all active Maneuvers and prevents their use for a certain period of time. Maneuvers each last for for a base of 60 seconds, increasing by 1 tic increments until a cap of 5 minutes, or unless consumed by certain attachments. See below for more details.&lt;br /&gt;
== Maneuver Stat and Attachment Affinities ==&lt;br /&gt;
{{{!}} class=&amp;quot;sortable BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 500px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Maneuver Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Typical Attachment Boosts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Fire Maneuver v2.png{{!}}link=]] [[Fire Maneuver]]&lt;br /&gt;
{{!}} [[STR]]&lt;br /&gt;
{{!}} Physical Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Earth Maneuver v2.png{{!}}link=]] [[Earth Maneuver]]&lt;br /&gt;
{{!}} [[VIT]]&lt;br /&gt;
{{!}} Physical Defense&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Water Maneuver v2.png{{!}}link=]] [[Water Maneuver]]&lt;br /&gt;
{{!}} [[MND]]&lt;br /&gt;
{{!}} Magic Defense&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Wind Maneuver v2.png{{!}}link=]] [[Wind Maneuver]]&lt;br /&gt;
{{!}} [[AGI]]&lt;br /&gt;
{{!}} Evasion/Haste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Ice Maneuver v2.png{{!}}link=]] [[Ice Maneuver]]&lt;br /&gt;
{{!}} [[INT]]&lt;br /&gt;
{{!}} Magic Attack/Magic Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Thunder Maneuver v2.png{{!}}link=]] [[Thunder Maneuver]]&lt;br /&gt;
{{!}} [[DEX]]&lt;br /&gt;
{{!}} Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Light Maneuver v2.png{{!}}link=]] [[Light Maneuver]]&lt;br /&gt;
{{!}} [[CHR]]&lt;br /&gt;
{{!}} HP Recovery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Dark Maneuver v2.png{{!}}link=]] [[Dark Maneuver]]&lt;br /&gt;
{{!}} &amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&lt;br /&gt;
{{!}} MP Recovery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
== Maneuver Duration ==&lt;br /&gt;
Maneuvers have a base duration of 60 Seconds (1 minute) when deployed; the duration increasing by 3 seconds every tic the automaton is Deployed on a target, to an ultimate maximum of 300 Seconds (5 Minutes).&lt;br /&gt;
&lt;br /&gt;
This maneuver duration boost is reset any time the automaton would be Inactive: Zoning, [[Deactivate]], Death. &lt;br /&gt;
 &lt;br /&gt;
== Stat Boost ==&lt;br /&gt;
The boost given by using Maneuvers follows the equations:&lt;br /&gt;
: Stat Boost = [[floor]]( Puppetmaster Level {{math|divide}} 15 ) + 1&lt;br /&gt;
Using {{ItemIcon|Pup. Dastanas|26}} [[Puppetry Dastanas|Puppetry]] or [[Foire Dastanas]] increases this equation by 1 to:&lt;br /&gt;
: Stat Boost = [[floor]]( Puppetmaster Level {{math|divide}} 15 ) + 2&lt;br /&gt;
:*Any &amp;quot;Enhances Maneuver&amp;quot; effect is directly added after the end of the equation.&lt;br /&gt;
&lt;br /&gt;
== Burden and Overloading ==&lt;br /&gt;
Automatons gain a few degrees of burden every time you use a maneuver, which slowly decays (1 degree per tick) as time goes on. If equipped with a [[Heatsink]] the burden of the automaton will decay at a base of 2 or more degrees a tick depending on active water maneuvers.&lt;br /&gt;
&lt;br /&gt;
The amount of burden gained per maneuver depends on your stats and the automaton&amp;#039;s stats. If your relevant stat for the maneuver equals or exceeds your Automaton, the automaton will gain 15 degrees of burden &amp;#039;&amp;#039;for that element&amp;#039;&amp;#039;. If you have less of the relevant stat than your automaton, it will gain 20 degrees of burden. It is worth noting that burden is element specific. Using Wind Maneuvers will not affect your odds of Fire Maneuver Overload, etc.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; Joe is a 99 Puppetmaster with 95 DEX. His Automaton has 92 DEX. He uses a Thunder Maneuver, so now his Automaton has 15 degrees of Thunder burden. The +7 DEX stat bonus gives him 99 DEX, so the next time he uses a Thunder Maneuver his automaton will gain 20 degrees of Thunder burden.&lt;br /&gt;
&lt;br /&gt;
Going over the overload threshold (30 degrees is the base threshold) gives you a chance to overload that&amp;#039;s approximately 5% + (Number of Degrees over Threshold)%. If you overload, all your maneuvers are wiped and the automaton is &amp;quot;Overloaded&amp;quot;, with a strong gravity and 50% [[Slow]] effect. This debuff lasts 1 second for every degree that you were over the threshold.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; Joe&amp;#039;s automaton has 56 degrees of Thunder burden, but Joe uses another maneuver with less Dexterity than his partner and no equipment on. This brings the total up to 76 degrees of burden (46 degrees over the threshold), which means that he has a 51% chance to Overload. If he does overload, the status will last 46 seconds.&lt;br /&gt;
&lt;br /&gt;
Overload may also be prevented with the equipping of a [[Condenser]].&lt;br /&gt;
&lt;br /&gt;
The ability [[Cooldown]] will both remove the effect of Overload and decrease burden by 50%.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment which reduces burden only affects the usage of Maneuvers. Attachments such as the [[Flame Holder]] or [[Ice Maker]] which add burden are not reduced by equipment.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;sortable BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 600px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot; {{!}} Equipment&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; {{!}} Slot&lt;br /&gt;
! style=&amp;quot;width: 40%;&amp;quot; {{!}} Enhancement&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Heatsink|26}} [[Heatsink]]&lt;br /&gt;
{{!}} Attachment&lt;br /&gt;
{{!}} Increases burden decay rate.&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Kenkonken|26}} [[Kenkonken]]&lt;br /&gt;
{{!}} Weapon&lt;br /&gt;
{{!}} Degrees per Maneuver {{math|divide}} 3 {{verification}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Midnights|26}} [[Midnights]]&lt;br /&gt;
{{!}} Weapon&lt;br /&gt;
{{!}} Overload Threshold +40&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Buffoon&amp;#039;s Collar|26}} [[Buffoon&amp;#039;s Collar]] / [[Buffoon&amp;#039;s Collar +1{{!}}+1]]&lt;br /&gt;
{{!}} Neck&lt;br /&gt;
{{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{ItemIcon|Pup. Dastanas|26}} [[Puppetry Dastanas]] / [[Puppetry Dastanas +1{{!}}+1]]&lt;br /&gt;
{{!}} Hands&lt;br /&gt;
{{!}}  {{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{ItemIcon|Foire Dastanas +1|26}} [[Foire Dastanas]] / [[Foire Dastanas +1{{!}}+1]] / [[Foire Dastanas +2{{!}}+2]] / [[Foire Dastanas +3{{!}}+3]]&lt;br /&gt;
{{!}} Hands&lt;br /&gt;
{{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Cirque Farsetto +1|26}} [[Cirque Farsetto +1]]&lt;br /&gt;
{{!}} Body&lt;br /&gt;
{{!}} Overload Threshold +20&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{ItemIcon|Cirque Farsetto +2|26}} [[Cirque Farsetto +2]]&lt;br /&gt;
{{!}} Body&lt;br /&gt;
{{!}} Overload Threshold +40&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{ItemIcon|Karagoz Farsetto|26}} [[Karagoz Farsetto]] / [[Karagoz Farsetto +1{{!}}+1]] / [[Karagoz Farsetto +2{{!}}+2]] / [[Karagoz Farsetto +3{{!}}+3]]&lt;br /&gt;
{{!}} Body&lt;br /&gt;
{{!}} Overload Threshold +40&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Burana Earring|26}} [[Burana Earring]]&lt;br /&gt;
{{!}} Earring&lt;br /&gt;
{{!}} Overload Threshold +1&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Dispersal Mantle|26}} [[Dispersal Mantle]]&lt;br /&gt;
{{!}} Back&lt;br /&gt;
{{!}} Overload Threshold +5&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{ItemIcon|Visucius&amp;#039;s Mantle|26}} [[Visucius&amp;#039;s Mantle]]&lt;br /&gt;
{{!}} Back&lt;br /&gt;
{{!}} Overload Threshold +10&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Several groups have come up with convergent results on overload.&lt;br /&gt;
** Original English testing was on the Allakhazam Puppetmaster forums, but they changed their URL structure and broke all links&lt;br /&gt;
** The Japanese model is the same as above, but multiplied by 3.&lt;br /&gt;
** [http://www.ffxiah.com/forum/topic/38083/alternator/11/#2341364 Retesting due to lack of citations (Byrth and Sylow, FFXIAH)]&lt;br /&gt;
** [http://www.ffxiah.com/forum/topic/38369/automaton-research-thread/2/#2343918 Overload Chance (Byrth, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>imported&gt;Positron</name></author>
	</entry>
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