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	<title>Category:Helix - Revision history</title>
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		<title>imported&gt;Siyual: /* Tabula Rasa */</title>
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		<updated>2025-02-07T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tabula Rasa&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
Helix spells are [[Scholar]]-exclusive, [[:Category:Elemental Magic|elemental]] [[Damage Over Time]] spells that work as follows:&lt;br /&gt;
* The Helix deals initial [[Magic Damage]] as a regular Elemental Magic spell (with [[#Day/Weather Bonus and Helices|one notable exception]]).&lt;br /&gt;
* This initial damage is repeated every [[Tock]], which first occurs 1-10 seconds after the cast then every 10 seconds thereafter.&lt;br /&gt;
** Although the initial damage is uncapped, the DoT effect is capped at 9,999 damage per tock.&lt;br /&gt;
** [[Modus Veritas]] compresses the effect of an active Helix effect into half the time.&lt;br /&gt;
* Helix spells used with [[Immanence]] confer exceptionally long [[Skillchain]] and [[Magic Burst]] windows (two seconds longer).&lt;br /&gt;
* Tier 1 Helix spells will overwrite any active Tier 1 Helix effect on the enemy, but not Tier 2.&lt;br /&gt;
* Tier 2 Helix spells will overwrite any active Helix effect on the enemy.&lt;br /&gt;
* For all the reasons above, it&amp;#039;s recommended to use Tier 1 Helix spells for creating Skillchains and Tier 2 for performing Magic Bursts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=300px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=70% | Helix&lt;br /&gt;
! width=30% | Element&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Pyrohelix]]/[[Pyrohelix II|II]]&lt;br /&gt;
| {{fire}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Cryohelix]]/[[Cryohelix II|II]]&lt;br /&gt;
| {{ice}}&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Anemohelix]]/[[Anemohelix II|II]]&lt;br /&gt;
| {{wind}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Geohelix]]/[[Geohelix II|II]]&lt;br /&gt;
| {{earth}}&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ionohelix]]/[[Ionohelix II|II]]&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hydrohelix]]/[[Hydrohelix II|II]]&lt;br /&gt;
| {{water}}&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Luminohelix]]/[[Luminohelix II|II]]&lt;br /&gt;
| {{light}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Noctohelix]]/[[Noctohelix II|II]]&lt;br /&gt;
| {{dark}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Helix Damage and Duration==&lt;br /&gt;
All Helices of each tier deal the same amount of damage (same [[Calculating Magic Damage|M and V]]).  However, enemies are more susceptible to the full power of a Helix if the Helix is of the element they are weak against, and Helices can be enhanced by currently active weather/day, so pick your element wisely. Helices have been given a tiered duration structure that is based on current [[Scholar]] level, so a /SCH is limited to 60 second helices at most.&lt;br /&gt;
{| width=300px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=70% | Range&lt;br /&gt;
! width=30% | Duration&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Level 20-39&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Level 40-59&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | Level 60-99&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Day/Weather Bonus and Helices ===&lt;br /&gt;
If a related day or/and weather is active, Helices will receive the day/weather damage bonus or penalty 100% of the time even without an [[:Category:Elemental Obi|Elemental Obi]].&lt;br /&gt;
&lt;br /&gt;
=== Merit Points ===&lt;br /&gt;
Despite Scholar&amp;#039;s tier one merit description saying &amp;quot;Increases . . . Magic Attack Bonus&amp;quot;, this effect is actually a percentile increase. Thus, each merit increases helix damage by 2% for a total of 10% damage increase for both tiers of Helix.&lt;br /&gt;
&lt;br /&gt;
=== Modus Veritas ===&lt;br /&gt;
[[Modus Veritas]] doubles the helix&amp;#039; damage per tic but halves its remaining duration. Any Scholar can use this on an active helix, but it can only be used once per helix and is notoriously inaccurate on high level monsters. It used to not be this way, but the exploitation potential (doubling a 50 damage helix ten times would do over 50000 damage in a single tick) caused it to be patched. Modus Veritas does not allow the DoT effect to surpass the 9,999 damage cap.&lt;br /&gt;
&lt;br /&gt;
===Dark Arts===&lt;br /&gt;
Using [[Dark Arts]] with [[Scholar]] main job increases the duration and base damage of Helices. This appears to be purely a level-dependent effect, and is under testing (See the [[Category_talk:Helix|Talk page]]).&lt;br /&gt;
* It is known that level 99 Scholar receives a 24 base damage bonus and has their Helix duration extended to 168 seconds (18 ticks) when they cast with Dark Arts active.&lt;br /&gt;
===Tabula Rasa===&lt;br /&gt;
Using [[Tabula Rasa]] also gives a bonus to Helix potency and duration that appears to be 50% more than the Dark Arts bonus.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4829085&amp;amp;highlight=helix#post4829085 Helix testing on the Test Server (Foldypaws, BG)]&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/11525-Thoughts-on-the-FFXI-Job-Adjustment-Manifesto?p=208975&amp;amp;viewfull=1#post208975 Dark Arts test server announcement (Camate, OF)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=6046947&amp;amp;viewfull=1#post6046947 Helix merit damage increase (CDF, BG)]&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/43/#3047949 Testing indicating the helix DoT cap (Bismarck.Squah, FFXIAH)]&lt;br /&gt;
** [http://vanafratello.seesaa.net/article/434030109.html Further confirmation of the helix cap (vanafratello)]&lt;br /&gt;
* [https://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=6817880&amp;amp;viewfull=1#post6817880 Helix II testing (CDF, BG)]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Siyual</name></author>
	</entry>
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