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	<title>Category:Elemental Staves - Revision history</title>
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	<updated>2026-07-06T12:23:30Z</updated>
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		<id>https://wiki.zenithxi.com/index.php?title=Category:Elemental_Staves&amp;diff=103335&amp;oldid=prev</id>
		<title>imported&gt;FaeQueenCory at 02:34, 25 September 2019</title>
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		<updated>2019-09-25T02:34:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Elemental Staves are a group of Lv.51 [[Woodworking#Artisan_.2871-80.29|crafted]] [[Staff|staves]] that are equipable by [[Job|all jobs]] and offer a hidden effect that is similar to, but distinct from, [[Magic Affinity]]. This hidden effect being so potent that it&amp;#039;s not until Lv. 99+ that other staves even begin to match or exceed these staves in power.&lt;br /&gt;
&lt;br /&gt;
Each staff has a DMG of 30&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;/35&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; and a delay of 366&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;/356&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;, and follows the same structure of their listed effects:&lt;br /&gt;
*The [[Base Stat]] associated with the element +4&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; or +5&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;. (e.g. [[STR]] for {{fire}}, [[AGI]] for {{wind}}, etc.)&lt;br /&gt;
**{{dark}} lacks an associated Base Stat, so grants +1&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; or +2&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; to each [[Base Stat]].&lt;br /&gt;
**While {{light}} is associated with [[CHR]], the {{light}} aligned staves grant +1&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; or +2&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; to each [[Base Stat]] like the {{dark}} staves instead.&lt;br /&gt;
*Elemental [[Magic Evasion]] +15&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; or +20&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; for the element the associated element is strong to. (e.g. {{ice}} for {{fire}}, {{earth}} for {{wind}}, etc.)&lt;br /&gt;
*A bonus to a [[Derived Stat]] associated with the staff&amp;#039;s element.&lt;br /&gt;
**This bonus does not change in potency between NQ or HQ.&lt;br /&gt;
**Some elements grant bonuses that are not a Derived Stat, but are generally functionally the same.&lt;br /&gt;
***{{dark}} lacks an associated Base Stat, and as such: lacks a [[Derived Stat]]; granting &amp;#039;&amp;#039;&amp;#039;MP Recovered by Healing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
***{{ice}} grants a bonus to [[Elemental Magic Skill]], which translates into the general Derived Stat associated with [[INT]]: [[Magic Accuracy]]; thereby being functionally identical for [[Elemental Magic]]s.&lt;br /&gt;
***{{water}} grants a bonus to [[Divine Magic Skill]], which translates into the general Derived Stat associated with [[MND]]: [[Magic Accuracy]]; thereby being functionally identical for [[Divine Magic]]s.&lt;br /&gt;
***{{light}} doesn&amp;#039;t grant a bonus to the general [[Derived Stat]] of [[CHR]]: [[Magic Accuracy]]; granting a bonus to [[cure potency]] instead.&lt;br /&gt;
***{{earth}}&amp;#039;s general [[Derived Stat]] is [[Defense]], being associated with [[VIT]]; however, the {{earth}} staff grants a [[PDT|Physical Damage Taken]] reduction instead, which is similar in function to increased [[Defense]].&lt;br /&gt;
*An [[Enspell]] type additional effect of the associated element.&lt;br /&gt;
**There is no difference in potency between NQ or HQ staves.&lt;br /&gt;
&lt;br /&gt;
Each staff&amp;#039;s hidden effect offers a potent buff to the corresponding element that it is tied to; and an equally potent reduction to the element that the staff&amp;#039;s element is strong against. (e.g. [[Fire Staff]] grants {{fire}} spells Macc+20, a damage boost of +10%, and {{fire}} Avatars and Spirits a reduced perpetuation cost of -2; but reduces {{ice}} spells Macc-20, a damage reduction of -10%, and {{ice}} Avatars and Spirits an increased perpetuation cost of +2.)&lt;br /&gt;
&lt;br /&gt;
{| width=800px border=0 align=center&lt;br /&gt;
|-BGCOLOR=A6DBFD align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=10% style=&amp;quot;border-bottom:2px solid white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| width=30% style=&amp;quot;border-bottom:2px solid white;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Iridal Staff icon.png|20px|link=]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;NQ Staff&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;Macc±20 {{magical}}±10% PerpCost∓2&lt;br /&gt;
|}&lt;br /&gt;
| width=30% style=&amp;quot;border-bottom:2px solid white;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Chatoyant Staff icon.png|20px|link=]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;HQ Staff&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;Macc±30 {{magical}}±15% PerpCost∓3&lt;br /&gt;
|}&lt;br /&gt;
| width=30% style=&amp;quot;border-bottom:2px solid white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Derived Stat Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Fire Staff|Fire]]&lt;br /&gt;
| [[Vulcan&amp;#039;s Staff|Vulcan&amp;#039;s]]&lt;br /&gt;
| [[Attack]] &amp;amp; [[Ranged Attack]] +10&lt;br /&gt;
|-BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | {{earth}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Earth Staff|Earth]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Terra&amp;#039;s Staff|Terra&amp;#039;s]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Physical Damage Taken]] -20%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Water Staff|Water]]&lt;br /&gt;
| [[Neptune&amp;#039;s Staff|Neptune&amp;#039;s]]&lt;br /&gt;
| [[Divine Magic Skill]] +10&lt;br /&gt;
|-BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | {{wind}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Wind Staff|Wind]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Auster&amp;#039;s Staff|Auster&amp;#039;s]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Evasion]] +10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Ice Staff|Ice]]&lt;br /&gt;
| [[Aquilo&amp;#039;s Staff|Aquilo&amp;#039;s]]&lt;br /&gt;
| [[Elemental Magic Skill]] +10&lt;br /&gt;
|-BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | {{thunder}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Thunder Staff|Thunder]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Jupiter&amp;#039;s Staff|Jupiter&amp;#039;s]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Critical Hit Rate]] +15%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Light Staff|Light]]&lt;br /&gt;
| [[Apollo&amp;#039;s Staff|Apollo&amp;#039;s]]&lt;br /&gt;
| [[Cure Potency]] +10%&lt;br /&gt;
|-BGCOLOR=E1E1E1 align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | {{dark}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Dark Staff|Dark]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | [[Pluto&amp;#039;s Staff|Pluto&amp;#039;s]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid white;&amp;quot; | &amp;#039;&amp;#039;MP  Recovered While Healing&amp;#039;&amp;#039; +10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #A6DBFD;&amp;quot; | {{elements}}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #A6DBFD;&amp;quot; | [[Iridal Staff|Iridal]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #A6DBFD;&amp;quot; | [[Chatoyant Staff|Chatoyant]]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #A6DBFD;&amp;quot; | [[Cure Potency]] +10%&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;MP Recovered While Healing&amp;#039;&amp;#039; +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Introduced in the July 2012 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/25812-July-24-2012-%28JST%29-Version-Update?p=341607&amp;amp;viewfull=1#post341607]&amp;lt;/sup&amp;gt;, each base elemental staff can be combined via [[Synergy/Recipes/Apprentice|Synergy]]: the NQ staves into a [[Iridal Staff]] and the HQ staves into a [[Chatoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
:Normal Quality Staves &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; cannot&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; be &amp;#039;&amp;#039;&amp;quot;high qualitied synergized&amp;quot;&amp;#039;&amp;#039; into a [[Chatoyant Staff]], &amp;lt;u&amp;gt;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; the HQ Staves can be merged into the HQ unified staff.&lt;br /&gt;
&lt;br /&gt;
The unified staff has a DMG of 40&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;/45&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; and a delay of 366&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;/356&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;, and has similar structure of their component staves&amp;#039; listed effects:&lt;br /&gt;
*All [[Base Stat]]s +4&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; or +5&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;.&lt;br /&gt;
*Elemental [[Magic Evasion]] +15&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; or +20&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; for all elements.&lt;br /&gt;
*The [[Derived Stat]] bonus of the {{light}} and {{dark}} staves: [[Cure Potency]] and &amp;#039;&amp;#039;&amp;#039;MP Recovered by Healing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**There is no difference in potency between NQ or HQ staff.&lt;br /&gt;
*In lieu of the [[Enspell]] type additional effect, the unified staves have a unique effect called [[Iridescence]]&lt;br /&gt;
**There is no difference in potency between NQ or HQ staff.&lt;br /&gt;
**[[Iridescence]] adds a secondary [[weather#Weather_Effects|weather proc]] for an additional +10% damage boost or cure potency boost.&lt;br /&gt;
***This may be forced to proc with the appropriate [[Elemental Obi]]&lt;br /&gt;
The unified staff&amp;#039;s hidden effect offers a potent buff to the &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; elements, with no penalties to an element like the component staves; the only difference being between the NQ and HQ staff:&lt;br /&gt;
*Iridal&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;NQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; grants all spells Macc+20, a damage boost of +10%, and all Avatars and Spirits a reduced perpetuation cost of -2.&lt;br /&gt;
*Chatoyant&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; grants all spells Macc+30, a damage boost of +15%, and all Avatars and Spirits a reduced perpetuation cost of -3.&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
	</entry>
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