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	<title>Category:Dynamis - Revision history</title>
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	<updated>2026-08-21T13:09:29Z</updated>
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		<title>Sargonnas: Created page with &quot;{{disambiguation|Dynamis - Divergence}} {{Category Page Header |ToC= y |Float=left |Image=Dynamis 1.png |Image Size=450 |Image Link= |Intro Text=&#039;&#039;&#039;Dynamis&#039;&#039;&#039; is a series of zones set in an alternate universe version of Vana&#039;diel; created of Nightmares, set in perpetual Darkness.  It is the source of Relic Armor, Relic Weapons, and all of the various items required to upgrade those to their final stages.  Dynamis is composed of three...&quot;</title>
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		<updated>2025-04-03T13:31:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{disambiguation|Dynamis - Divergence}} {{Category Page Header |ToC= y |Float=left |Image=Dynamis 1.png |Image Size=450 |Image Link= |Intro Text=&amp;#039;&amp;#039;&amp;#039;Dynamis&amp;#039;&amp;#039;&amp;#039; is a series of zones set in an alternate universe version of &lt;a href=&quot;/index.php/Vana%27diel&quot; title=&quot;Vana&amp;#039;diel&quot;&gt;Vana&amp;#039;diel&lt;/a&gt;; created &lt;a href=&quot;/index.php/Diabolos&quot; class=&quot;mw-redirect&quot; title=&quot;Diabolos&quot;&gt;of Nightmares&lt;/a&gt;, set in &lt;a href=&quot;/index.php/Weather&quot; title=&quot;Weather&quot;&gt;perpetual Darkness&lt;/a&gt;.  It is the source of &lt;a href=&quot;/index.php/Relic_Armor&quot; class=&quot;mw-redirect&quot; title=&quot;Relic Armor&quot;&gt;Relic Armor&lt;/a&gt;, &lt;a href=&quot;/index.php/Relic_Weapons&quot; class=&quot;mw-redirect&quot; title=&quot;Relic Weapons&quot;&gt;Relic Weapons&lt;/a&gt;, and all of the various items required to upgrade those to their final stages.  Dynamis is composed of three...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disambiguation|Dynamis - Divergence}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Dynamis 1.png&lt;br /&gt;
|Image Size=450&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&amp;#039;&amp;#039;&amp;#039;Dynamis&amp;#039;&amp;#039;&amp;#039; is a series of zones set in an alternate universe version of [[Vana&amp;#039;diel]]; created [[Diabolos|of Nightmares]], set in [[weather|perpetual Darkness]].&lt;br /&gt;
&lt;br /&gt;
It is the source of [[Relic Armor]], [[Relic Weapons]], and all of the various items required to upgrade those to their final stages.&lt;br /&gt;
&lt;br /&gt;
Dynamis is composed of three types of areas: the original 6 [[Rise of the Zilart]] zones, 4 &amp;quot;Dreamworld&amp;quot; zones introduced with the [[Chains of Promathia]] expansion, and  &amp;quot;Divergent&amp;quot; zones introduced after [[Rhapsodies of Vana&amp;#039;diel]] was finalized.&lt;br /&gt;
}}&lt;br /&gt;
===Entry Requirements===&lt;br /&gt;
====Original Areas====&lt;br /&gt;
*Be level 65+&lt;br /&gt;
*Have [[Missions|Rank 6 or higher in one of the nation&amp;#039;s missions]]&lt;br /&gt;
**Zone into Xarcabard for a cutscene.&lt;br /&gt;
**Examine any &amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; in any of the three starter cities or Jeuno to receive another cutscene and the Key Item [[Vial of Shrouded Sand]].&lt;br /&gt;
***[[Bastok Mines]] (K-8), [[Southern San d&amp;#039;Oria]] (L-6), [[Windurst Walls]] (C-12), or [[Ru&amp;#039;Lude Gardens]] (I-9)&lt;br /&gt;
**The Goblin NPCs near the entrances in [[Haggleblix|Beadeaux]] (E-7), [[Antiqix|Castle Oztroja]] (F-8), and [[Lootblox|Davoi]] (J-7) will now do business with you.&lt;br /&gt;
***Trade 50,000 gil to one of the above Goblin NPCs in the Beastmen strongholds to purchase the permanent Key Item [[Prismatic hourglass]].&lt;br /&gt;
***&amp;lt;sup&amp;gt;[[File:Timeless Hrglass. icon.png|20px|link=]]&amp;lt;/sup&amp;gt;[[Timeless Hrglass.|Timeless Hourglasses]] and &amp;lt;sup&amp;gt;[[File:Perpetual Hrglass. icon.png|20px|link=]]&amp;lt;/sup&amp;gt;[[Perpetual Hrglass.|Perpetual Hourglasses]] are no longer relevant, purchasable, or usable.&lt;br /&gt;
***Should you still possess one, you may trade it to one of the Goblin NPCs in the Beastmen strongholds for a refund.&lt;br /&gt;
*With both &amp;#039;&amp;#039;&amp;#039;Vial&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hourglass&amp;#039;&amp;#039;&amp;#039; Key Items, you may enter any of the original city zones ([[Dynamis - Bastok|Bastok]], [[Dynamis - Jeuno|Jeuno]],  [[Dynamis - San d&amp;#039;Oria|San d&amp;#039;Oria]], and [[Dynamis - Windurst|Windurst]]) once per day (Resetting at Midnight in Japan).&lt;br /&gt;
**Unlimited entry is granted if the player possesses the [[&amp;quot;Rhapsody in Azure&amp;quot;]] reward from [[Rhapsodies of Vana&amp;#039;diel]] mission progression.&lt;br /&gt;
**Further Dynamis zones are unlocked by defeating the Zone Boss for each of these beginning zones.&lt;br /&gt;
*To enter a zone, interact with the corresponding &amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039;.&lt;br /&gt;
**Parties must be between &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039; players.&lt;br /&gt;
***Every party member must have the [[Prismatic hourglass]] key item.&lt;br /&gt;
** [[Trusts]] may be called&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Dreamworld&amp;quot; Areas====&lt;br /&gt;
*Completed [[Promathia Mission 3-5]]&lt;br /&gt;
*Be in possession of the &amp;#039;&amp;#039;&amp;#039;Vial&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hourglass&amp;#039;&amp;#039;&amp;#039; Key Items as above.&lt;br /&gt;
*With both &amp;#039;&amp;#039;&amp;#039;Vial&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hourglass&amp;#039;&amp;#039;&amp;#039; Key Items, you may enter any of the first three zones ([[Dynamis - Buburimu|Buburimu]],  [[Dynamis - Qufim|Qufim]], and [[Dynamis - Valkurm|Valkurm]]) once per day (Resetting at Midnight in Japan).&lt;br /&gt;
**Unlimited entry is granted if the player possesses the [[&amp;quot;Rhapsody in Azure&amp;quot;]] reward from [[Rhapsodies of Vana&amp;#039;diel]] mission progression.&lt;br /&gt;
**Further Dynamis zones are unlocked by defeating the Zone Boss for each of these beginning zones.&lt;br /&gt;
*To enter a zone, interact with the corresponding &amp;#039;&amp;#039;Hieroglyphics&amp;#039;&amp;#039;.&lt;br /&gt;
**Parties must be between &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039; players.&lt;br /&gt;
***Every party member must have the [[Prismatic hourglass]] key item.&lt;br /&gt;
** [[Trusts]] may be called&lt;br /&gt;
&lt;br /&gt;
===Time Limit===&lt;br /&gt;
* The initial time limit is 60 minutes (Earth time).&lt;br /&gt;
* Time may be extended by killing 5 specific statues (they check as &amp;quot;Impossible to Gauge&amp;quot;) that will give the player the following key items:&lt;br /&gt;
**{{KI}}[[Crimson granules of time]]&lt;br /&gt;
**{{KI}}[[Azure granules of time]]&lt;br /&gt;
**{{KI}}[[Amber granules of time]]&lt;br /&gt;
**{{KI}}[[Alabaster granules of time]]&lt;br /&gt;
**{{KI}}[[Obsidian granules of time]]&lt;br /&gt;
***These key items will vanish when you leave the zone.&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You cannot get a time extension from the same statue twice in the same run.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Dynamis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Currencies===&lt;br /&gt;
*&amp;lt;sup&amp;gt;[[File:O. Bronzepiece icon.png|22px|link=]]&amp;lt;/sup&amp;gt;[[O. Bronzepiece|Ordelle Bronzepieces]]&lt;br /&gt;
**Dropped by [[Orcish Vanguard]], [[Goblin Vanguard]], [[Hydra Vanguard]], [[Kindred Vanguard]], and appropriate [[Nightmare Monsters]].&lt;br /&gt;
*&amp;lt;sup&amp;gt;[[File:M. Silverpiece icon.png|22px|link=]]&amp;lt;/sup&amp;gt;[[M. Silverpiece|Montiont Silverpieces]]&lt;br /&gt;
**All Notorious Monsters in Dynamis (freespawning, lottery, or forced pop) have approximately a 5% chance of dropping one that does not appear to be affected by the [[proc]] system.&lt;br /&gt;
*&amp;lt;sup&amp;gt;[[File:1 Byne Bill icon.png|22px|link=]]&amp;lt;/sup&amp;gt;[[1 Byne Bill]]s&lt;br /&gt;
**Dropped by [[Quadav Vanguard]], [[Goblin Vanguard]], [[Hydra Vanguard]], [[Kindred Vanguard]], and appropriate [[Nightmare Monsters]].&lt;br /&gt;
*&amp;lt;sup&amp;gt;[[File:100 Byne Bill icon.png|22px|link=]]&amp;lt;/sup&amp;gt;[[100 Byne Bill]]s&lt;br /&gt;
**All Notorious Monsters in Dynamis (freespawning, lottery, or forced pop) have approximately a 5% chance of dropping one that does not appear to be affected by the [[proc]] system.&lt;br /&gt;
*&amp;lt;sup&amp;gt;[[File:T. Whiteshell icon.png|22px|link=]]&amp;lt;/sup&amp;gt;[[T. Whiteshell|Tukuku Whiteshells]]&lt;br /&gt;
**Dropped by [[Yagudo Vanguard]], [[Goblin Vanguard]], [[Hydra Vanguard]], [[Kindred Vanguard]], and appropriate [[Nightmare Monsters]].&lt;br /&gt;
*&amp;lt;sup&amp;gt;[[File:L. Jadeshell icon.png|22px|link=]]&amp;lt;/sup&amp;gt;[[L. Jadeshell|Lungo-Nango Jadeshells]]&lt;br /&gt;
**All Notorious Monsters in Dynamis (freespawning, lottery, or forced pop) have approximately a 5% chance of dropping one that does not appear to be affected by the [[proc]] system.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Original Zones===&lt;br /&gt;
There are two types of mobs that vary in rough level and drops spread throughout the zones. The first is lower level (~75-80), while the other is a higher level population (~90-97). All drop currency and [[Relic Armor]] pieces, however the lower level mobs drop the pop items for Attestation and Fragment NMs (like [[Deluder&amp;#039;s Fortune]] and [[Ornate Goad]]); with the higher level mobs dropping the pop items for the Fiendish Tome Notorious Monsters as well as Attestation NMs (like [[Odious Quipu]]). Most free-roaming and lottery pop NMs may drop Odious items that pop the Zone Boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Collecting all the Fiendish Tome Chapters for a given area allows for the player to pop a HQ version of the Zone Boss which can drop many high-end items.&amp;lt;br /&amp;gt;&lt;br /&gt;
Typically, three of the Time Extension statue NMs will be found among the lower level populations, while the final two will be surrounded by the higher level mobs.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot;| &amp;lt;big&amp;gt;Original Dynamis&amp;lt;/big&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - San d&amp;#039;Oria]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DySandOria-Icon.jpg|link=Dynamis - San d&amp;#039;Oria]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Southern San d&amp;#039;Oria]] (M-5)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Hydra Corps Command Scepter]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;⇘&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Windurst]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyWindurst-Icon.jpg|link=Dynamis - Windurst]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Windurst Walls]]  (C-12)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Hydra Corps Lantern]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;⇘&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Bastok]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyBastok-Icon.jpg|link=Dynamis - Bastok]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Bastok Mines]] (K-8)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Hydra Corps Eyeglass]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;⇙&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Jeuno]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyJeuno-Icon.jpg|link=Dynamis - Jeuno]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Ru&amp;#039;Lude Gardens]]  (I-9)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Hydra Corps Tactical Map]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;⇙&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Beaucedine]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyBeaucedine-Icon.jpg|link=Dynamis - Beaucedine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Beaucedine Glacier]]  (F-11)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Hydra Corps Insignia]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%;&amp;quot;&amp;gt;⇓&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Xarcabard]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyXarcabard-Icon.jpg|link=Dynamis - Xarcabard]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Xarcabard]] (J-9)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Hydra Corps Battle Standard]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot;| &amp;lt;big&amp;gt;&amp;quot;Dreamworld&amp;quot; Dynamis&amp;lt;/big&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Valkurm]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyValkurm-Icon.jpg|link=Dynamis - Valkurm]]&lt;br /&gt;
&amp;#039;&amp;#039;Hieroglyphics&amp;#039;&amp;#039; - [[Valkurm Dunes]] (G-7)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Dynamis - Valkurm sliver]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;⇘&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Buburimu]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyBuburimu-Icon.jpg|link=Dynamis - Buburimu]]&lt;br /&gt;
&amp;#039;&amp;#039;Hieroglyphics&amp;#039;&amp;#039; - [[Buburimu Peninsula]] (I-9)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Dynamis - Buburimu sliver]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:170%;&amp;quot;&amp;gt;⇓&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Qufim]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyQufim-Icon.jpg|link=Dynamis - Qufim]]&lt;br /&gt;
&amp;#039;&amp;#039;Hieroglyphics&amp;#039;&amp;#039; - [[Qufim Island]] (H-7)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Dynamis - Qufim sliver]]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;⇙&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Tavnazia]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DyTavnazia-Icon.jpg|link=Dynamis - Tavnazia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Hieroglyphics&amp;#039;&amp;#039; - [[Tavnazian Safehold]] (H-9)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Dynamis - Tavnazia sliver]]&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot;| &amp;lt;big&amp;gt;Dynamis - Divergence&amp;lt;/big&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - San d&amp;#039;Oria (D)]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DD-San d&amp;#039;Oria-Icon.jpg|link=Dynamis - San d&amp;#039;Oria (D)]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Southern San d&amp;#039;Oria]] (K-10)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Elvaan Mask of Light]]&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Bastok (D)]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DD-Bastok-Icon.jpg|link=Dynamis - Bastok (D)]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Bastok Mines]] (I-9)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Galka Mask of Light]]&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Windurst (D)]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DD-Windurst-Icon.jpg|link=Dynamis - Windurst (D)]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Windurst Walls]]  (H-7)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Tarutaru Mask of Light]]&lt;br /&gt;
|}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;Standard C-Highlight R1-White&amp;quot; style=&amp;quot;max-width: 170px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
![[Dynamis - Jeuno (D)]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! height=1px|&lt;br /&gt;
|}&lt;br /&gt;
[[File:DD-Jeuno-Icon.jpg|link=Dynamis - Jeuno (D)]]&lt;br /&gt;
&amp;#039;&amp;#039;Trail Markings&amp;#039;&amp;#039; - [[Ru&amp;#039;Lude Gardens]]  (F-9)&lt;br /&gt;
{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Mithra Mask of Light]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dynamis Proc System ==&lt;br /&gt;
Since the May 2011 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/7267-May-10-2011-%28JST%29-Version-Update?p=92954&amp;amp;viewfull=1#post92954]&amp;lt;/sup&amp;gt;, Dynamis monsters have enjoyed the integration of a [[proc]] system similar to the one in Abyssea. Players that manage to [[Proc]] monsters enjoy higher currency and item drop rates, both from normal and Notorious Monsters.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike [[Abyssea]] or [[Voidwatch]], where it is possible to proc the same monster multiple times, Dynamis monsters can only be procced once.&lt;br /&gt;
&lt;br /&gt;
In situations with a variable number of Time Extensions in the same party, a [[proc]] of any color removes the ability of other colors to Proc. So someone with three Time Extensions can {{blue!}}&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Blue Proc&amp;lt;/span&amp;gt; and no one will be able to {{red!}}&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Proc&amp;lt;/span&amp;gt;. The higher the level of the proc increases drop rate of currency, as shown below, but seem to have no effect at all on the Relic Armor nor 100-piece drop rate. Procing a monster forces one coin to drop 100% of the time, with a potential maximum of 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
With [[Treasure Hunter]] on every procced monster, you can expect approximately 1.7 coins per kill on average. Without [[Treasure Hunter]], you can expect about 1.25 coins per kill on average. Without a proc, the coin drop rate is very low (~10%{{verification}}) and the maximum observed is 2 coins{{verification}}.&lt;br /&gt;
&lt;br /&gt;
There is no evidence that any spell, job ability, or weapon skill is more likely to proc than any other spell, job ability, or weapon skill. There&amp;#039;s simply a certain chance of any offensive action [[proc]]ing that increases with the number of Time Extensions you have received. As long as you&amp;#039;re using the correct type of action, you have the same chance to proc, unless the action is resisted, misses, or has &amp;quot;no effect&amp;quot; (except for [[Dispel]] and [[Magic Finale]] which can proc on &amp;quot;no effect&amp;quot; messages, but not &amp;quot;resists&amp;quot;).&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
===Time Extension-Proc relationship===&lt;br /&gt;
{|class=&amp;quot;Standard R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! Type&lt;br /&gt;
! Probability&lt;br /&gt;
! Effect on Monster&lt;br /&gt;
! Currency Drop Rate&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| 0~2&lt;br /&gt;
| None&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{Blue!}}&lt;br /&gt;
| Low&lt;br /&gt;
| Very brief terror.&lt;br /&gt;
| Adds a single drop slot&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{Green!}}&lt;br /&gt;
| Medium&lt;br /&gt;
| Terror/Stops 2-Hour/Able to Re-use 2-Hour if stopped&lt;br /&gt;
| Adds another single drop slot&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{Red!}}&lt;br /&gt;
| High&lt;br /&gt;
| Terror/Stops 2-Hour/Unable to Re-use 2-Hour&lt;br /&gt;
| Also adds a 100% single drop slot&lt;br /&gt;
|-&lt;br /&gt;
| 3~5&lt;br /&gt;
| {{White!}}&lt;br /&gt;
| ~1%*&lt;br /&gt;
| Terror&lt;br /&gt;
| Adds a 100% hundred-piece drop slot (&amp;quot;Dreamworld&amp;quot; Only)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is 1% of your procs, not a 1% base rate.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Beastman Job-Proc Relationship===&lt;br /&gt;
{|class=&amp;quot;Standard R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Monster Job&lt;br /&gt;
! Proc Class&lt;br /&gt;
! Proc Rate&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| RNG, NIN, BST, MNK, THF&lt;br /&gt;
| [[Job Ability|Job Abilities]] and [[Ready]] commands*&lt;br /&gt;
| ~20%&lt;br /&gt;
|-&lt;br /&gt;
| BLM, WHM, RDM, SMN, BRD&lt;br /&gt;
| [[:Category:Spells|Spells]] and [[Blood Pact: Rage|Blood Pacts]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| ~8%&lt;br /&gt;
|-&lt;br /&gt;
| PLD, DRK, SAM, WAR, DRG&lt;br /&gt;
| [[Weapon Skill]]s and Automaton Attachments&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| ~25%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This only applies abilities that target the enemy, like [[Blaster]], [[Flaming Crush]], and [[Strobe]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(Beastman Job-Proc Rates assumes 5 Time Extensions acquired)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
=== Special Proc System Notes for &amp;quot;Dreamworld&amp;quot; zones ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Just as in the original Dynamis zones, &amp;quot;Dreamworld&amp;quot; Dynamis zones have beastmen ([[:Category:Hydra Vanguard|Hydra Vanguard]], [[:Category:Kindred Vanguard|Kindred Vanguard]], [[:Category:Goblin Vanguard|Goblin Vanguard]], [[:Category:Orcish Vanguard|Orcish Vanguard]], [[:Category:Yagudo Vanguard|Yagudo Vanguard]], and [[:Category:Quadav Vanguard|Quadav Vanguard]]) that follow the same proccing rules as their original Dynamis zone counterparts above. Proc color also varies with number of Time Extensions in the same manner as original Dynamis zones; however, [[:Category:Nightmare Monsters|Nightmare monsters]] and [[Notorious Monster]]s obey slightly different proc rules.&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters (barring [[Nightmare Taurus]]) proc to a certain type of action at a certain time based on the type of currency they drop.&amp;lt;br /&amp;gt;Any action of the appropriate type (repeated or not) has an equal chance to proc as long as it is the appropriate hour. Unlike the above system, where the proc is based on job, the appropriate proc changes based on the time of day and type of currency that a monster drops.&amp;lt;br /&amp;gt;The proc type &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; change &amp;#039;&amp;#039;while&amp;#039;&amp;#039; fighting it.&amp;lt;br /&amp;gt;The relation for each monster type is shown in the table to the left. It should be noted that &amp;quot;WS&amp;quot; also includes Automaton JAs as above and &amp;quot;MA&amp;quot; below also includes Blood Pacts. Also, [[Area of Effect]] [[Weapon Skill]]s and [[:Category:Spells|Spells]] have a dramatically reduced proc rate on monsters other than their immediate target in the &amp;quot;Dreamworld&amp;quot; Dynamis zones. &lt;br /&gt;
&lt;br /&gt;
For [[Notorious Monster]]s and [[Nightmare Taurus|Nightmare Tauri]], there appears to be a chance that any action (MA, JA, or WS) will cause a proc and they can drop any type of currency.&lt;br /&gt;
====[[File:White!!.png|link=]] White Procs====&lt;br /&gt;
If the procing character has locked their subjob upon entry to a &amp;quot;Dreamworld&amp;quot; Dynamis zone, there is a ~1% chance that any proc you get will be white instead of the relevant color based on your number of Time Extensions. As seen in the above table, White Procs appear to force a 100-piece of currency to drop 100% of the time.&amp;lt;br /&amp;gt;&lt;br /&gt;
Other players in the party may have sub job &amp;#039;&amp;#039;&amp;#039;enabled&amp;#039;&amp;#039;&amp;#039; and be on the hate list and a white proc &amp;#039;&amp;#039;&amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt;&amp;#039;&amp;#039; still occur, but the person who made the proc &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; have their sub job restricted.&amp;lt;br /&amp;gt;White Procs have only been witnessed on Nightmare monsters, but it is likely possible that they can occur on any Beastmen and Notorious Monsters in &amp;quot;Dreamworld&amp;quot; Dynamis zones as well.&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| valign=top colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Nightmare Monster-Time-Proc Relationship===&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| valign=top|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;Standard R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Type&lt;br /&gt;
! 0:00~8:00&lt;br /&gt;
! 8:00~16:00&lt;br /&gt;
! 16:00~0:00&lt;br /&gt;
! Currency&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=3 | [[Dynamis - Buburimu|Buburimu]]&lt;br /&gt;
|[[Nightmare Crab|Crab]]&amp;lt;br /&amp;gt;[[Nightmare Dhalmel|Dhalmel]]&amp;lt;br /&amp;gt;[[Nightmare Scorpion|Scorpion]]&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| [[T. Whiteshell|Shells]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:T. Whiteshell icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Crawler|Crawler]]&amp;lt;br /&amp;gt;[[Nightmare Raven|Raven]]&amp;lt;br /&amp;gt;[[Nightmare Uragnite|Uragnite]]&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| [[1 Byne Bill|Bynes]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:1 Byne Bill icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Bunny|Bunny]]&amp;lt;br /&amp;gt;[[Nightmare Eft|Eft]]&amp;lt;br /&amp;gt;[[Nightmare Mandragora|Mandragora]]&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| [[O. Bronzepiece|Bronze]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:O. Bronzepiece icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=3 | [[Dynamis - Valkurm|Valkurm]]&lt;br /&gt;
|[[Nightmare Goobbue|Goobbue]]&amp;lt;br /&amp;gt;[[Nightmare Manticore|Manticore]]&amp;lt;br /&amp;gt;[[Nightmare Treant|Treant]]&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| [[T. Whiteshell|Shells]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:T. Whiteshell icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Fly|Fly]]&amp;lt;br /&amp;gt;[[Nightmare Flytrap|Flytrap]]&amp;lt;br /&amp;gt;[[Nightmare Funguar|Funguar]]&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| [[1 Byne Bill|Bynes]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:1 Byne Bill icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Hippogryph|Hippogryph]]&amp;lt;br /&amp;gt;[[Nightmare Sabotender|Sabotender]]&amp;lt;br /&amp;gt;[[Nightmare Sheep|Sheep]]&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| [[O. Bronzepiece|Bronze]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:O. Bronzepiece icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|valign=top|&lt;br /&gt;
{|class=&amp;quot;Standard R-Highlight-Purple R1-White&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Type&lt;br /&gt;
! 0:00~8:00&lt;br /&gt;
! 8:00~16:00&lt;br /&gt;
! 16:00~0:00&lt;br /&gt;
! Currency&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=3 | [[Dynamis - Qufim|Qufim]]&lt;br /&gt;
|[[Nightmare Diremite|Diremite]]&amp;lt;br /&amp;gt;[[Nightmare Raptor|Raptor]]&amp;lt;br /&amp;gt;[[Nightmare Tiger|Tiger]]&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| [[T. Whiteshell|Shells]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:T. Whiteshell icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Gaylas|Gaylas]]&amp;lt;br /&amp;gt;[[Nightmare Kraken|Kraken]]&amp;lt;br /&amp;gt;[[Nightmare Roc|Roc]]&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| [[1 Byne Bill|Bynes]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:1 Byne Bill icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Snoll|Snoll]]&amp;lt;br /&amp;gt;[[Nightmare Stirge|Stirge]]&amp;lt;br /&amp;gt;[[Nightmare Weapon|Weapon]]&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| [[O. Bronzepiece|Bronze]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:O. Bronzepiece icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#b12fb1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; rowspan=3 | [[Dynamis - Tavnazia|Tavnazia]]&lt;br /&gt;
|[[Nightmare Leech|Leech]]&amp;lt;br /&amp;gt;[[Nightmare Worm|Worm]]&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| [[T. Whiteshell|Shells]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:T. Whiteshell icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Bugard|Bugard]]&amp;lt;br /&amp;gt;[[Nightmare Hornet|Hornet]]&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| Ma&lt;br /&gt;
| [[1 Byne Bill|Bynes]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:1 Byne Bill icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Cluster|Cluster]]&amp;lt;br /&amp;gt;[[Nightmare Makara|Makara]]&lt;br /&gt;
| Ma&lt;br /&gt;
| JA&lt;br /&gt;
| WS&lt;br /&gt;
| [[O. Bronzepiece|Bronze]]&amp;lt;br /&amp;gt;&amp;lt;sup&amp;gt;[[File:O. Bronzepiece icon.png|20px|link=]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104506-Neo-Dynamis-Changes?p=4602280&amp;amp;viewfull=1#post4602280 Neo-Dynamis Changes (BG)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=5461810&amp;amp;viewfull=1#post5461810 Magic Proc Rate (Motenten, BG)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Sargonnas</name></author>
	</entry>
</feed>