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	<title>Category:Dia Spell - Revision history</title>
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	<updated>2026-07-06T08:10:02Z</updated>
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		<id>https://wiki.zenithxi.com/index.php?title=Category:Dia_Spell&amp;diff=103607&amp;oldid=prev</id>
		<title>imported&gt;Shynoe at 23:27, 8 November 2022</title>
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		<updated>2022-11-08T23:27:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Dia_GUI.png]] [[:Category:Dia Spell|Dia spells]] are a form of [[:Category:Enfeebling Magic|enfeebling magic]] that reduces the target&amp;#039;s [[defense]] and gives a weak [[Damage Over Time|slip]] effect. These are typically one of the few, if not only, forms of enfeebling magic used when [[Physical Damage|melee-burning]] monsters due to their substantial [[PDIF|offensive bonuses]]. Dia spells are also used in [[:Category:Voidwatch|Voidwatch]], where they are potential [[Voidwatch Weaknesses|weakness trigger]]s. Keep in mind that the weakness will only trigger if Dia&amp;#039;s [[Damage Over Time|DoT]] effect lands, which means that no higher tier [[:Category:Bio Spell|Bio]] or Dia spell can already be on the monster (see below). Dia spells cannot be [[resist]]ed unless a monster is completely immune to magic.&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=25% | Spell&lt;br /&gt;
! width=25% | Defense Reduction&lt;br /&gt;
! width=25% | DoT&lt;br /&gt;
! width=25% | Total Damage&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dia]]&lt;br /&gt;
| -10.16%&lt;br /&gt;
| 1/tick&lt;br /&gt;
| 20&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Diaga]]&lt;br /&gt;
| -10.16%&lt;br /&gt;
| 1/tick&lt;br /&gt;
| 20&lt;br /&gt;
|- &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dia II]]&lt;br /&gt;
| -15.23%&lt;br /&gt;
| 2/tick&lt;br /&gt;
| 80&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dia III]]&lt;br /&gt;
| -20.31%&lt;br /&gt;
| 3/tick&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* [[Dia III]] duration is variable. The calculation done here assumes merit rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dia vs. Bio ==&lt;br /&gt;
Dia spells are overwritten by [[:Category:Bio Spell|Bio Spells]] of the same tier/merit level, as is shown from left to right in the below table. Diaga is treated as &amp;quot;the same&amp;quot; as Dia.&lt;br /&gt;
{| width=700px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=7% BGCOLOR=#DDDDDD | [[Dia]]&lt;br /&gt;
! width=7% BGCOLOR=#777777 | [[Bio]]&lt;br /&gt;
! width=7% BGCOLOR=#DDDDDD | [[Dia II]]&lt;br /&gt;
! width=7% BGCOLOR=#777777 | [[Bio II]]&lt;br /&gt;
! width=7% BGCOLOR=#DDDDDD | [[Dia III]]&lt;br /&gt;
! width=7% bgcolor=#777777 | [[Bio III]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enhancing Dia ==&lt;br /&gt;
After any form of Dia has been applied to the enemy, [[Corsair|Corsairs]] can use the [[Quick Draw]] job ability [[Image:Light-COR-Icon.gif|link=]]&amp;#039;&amp;#039;Light Shot&amp;#039;&amp;#039; to enhance the Defense Down Effect by an additional +2.73% (28/1024) and [[Damage Over Time]] +1 (Caps after one shot)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
There exists another two ways to &amp;quot;Enhance Dia effect.&amp;quot; One of them is untested, but the one that has been tested seems to refer to increasing Dia&amp;#039;s modest DoT, as if the &amp;quot;Dia effect&amp;quot; refers to the Dia DoT status and not the defense reduction.&lt;br /&gt;
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{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Modified by equipment&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=40% | Equipment&lt;br /&gt;
! width=60% | Enhancement&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dia Wand]]&lt;br /&gt;
| DoT +1/tick&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Atma of Blighted Breath]]&lt;br /&gt;
| DoT +1/tick{{question}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enfeebling Magic]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shynoe</name></author>
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