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	<title>Binomial Distribution - Revision history</title>
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		<id>https://wiki.zenithxi.com/index.php?title=Binomial_Distribution&amp;diff=39732&amp;oldid=prev</id>
		<title>imported&gt;Byrthnoth at 18:48, 27 July 2011</title>
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		<updated>2011-07-27T18:48:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Many MMO events are two-state systems, also known as Binomial. Anything that either can happen or cannot ([[Zanshin]], [[Double Attack]], [[Hit Rate]], [[Magic Critical Hit]], etc.) are all binomial when framed correctly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, it&amp;#039;s widely accepted that [[Triple Attack]] [[proc]]s before [[Double Attack]]. Therefore, a [[THF]]/[[WAR]] cannot take their raw [[Double Attack]] rate and assume it&amp;#039;s binomial. There were not two options, there were actually three (TA, DA, and single attack). However, the same player could make their [[Double Attack]] rate binomial by subtracting out rounds where [[Triple Attack]] procced. With [[Triple Attack]] removed, only two options remain ([[Double Attack]] and single attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the reasoning is beyond the scope of this article, things that are binomial have very nice, simple statistics. They can be easily used to calculate a confidence interval with a normal approximation (valid when n{{math|times}}p&amp;gt;5 and n{{math|times}}(1-p)&amp;gt;5):&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;95% Conf. Interval Width&amp;#039;&amp;#039;&amp;#039; = 1.96*SquareRoot(&amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;{{math|times}}(1-&amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;){{math|divide}}&amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
In the above equation, &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; is the probability of something occurring from the sample you have collected. So if you have a 15.05% [[Double Attack]] rate on your [[WAR]]/[[NIN]], &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;=0.1505 . Also, &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039; is the sample size. So if your 15.05% [[Double Attack]] rate was the result of 45 Double Attacks / 299 Attack Rounds, your &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;=299. All told, the above equation gives you 15.05{{math|plusmin}}4.05% for your confidence interval.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a more complicated case, where you need to (for instance) filter out [[Triple Attack]], the parse would say it like this:&lt;br /&gt;
:[[Triple Attack]] rate = 15.05% = 45/299&lt;br /&gt;
:[[Double Attack]] rate = 11.7% = 35/299&lt;br /&gt;
::However, &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; = 35{{math|divide}}(299-45) = 13.78%, because [[Double Attack]] was unable to proc on 45 of the attack rounds.&lt;br /&gt;
This may change in a future parser version, but at the moment this is a correction that you have to make for yourself.&lt;br /&gt;
&lt;br /&gt;
The above confidence interval assumes normality, which may not be valid (could underestimate the confidence interval) when near 0% or 100%. A more conservative way to estimate the confidence interval (the Clopper-Pearson method) is linked below, and should be used when you have low N or a probability near 0% or 100%.&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
* [http://www.youtube.com/user/khanacademy#g/c/1328115D3D8A2566 Khan Academy Statistics Page]&lt;br /&gt;
* [http://statpages.org/confint.html#Binomial Javascript Binomial Distribution calculator - Clopper-Pearson Method]&lt;br /&gt;
* [http://www.measuringusability.com/wald.htm#wilson Binomial Distribution calculator - Variety of methods]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Byrthnoth</name></author>
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