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	<title>Bhaflau Remnants II - Revision history</title>
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	<updated>2026-07-05T23:29:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Callmscleonow at 21:19, 24 December 2022</title>
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		<updated>2022-12-24T21:19:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;border-width:thin;border-style:solid;padding:2px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:BhaflauRemnantsII.jpg|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The entrance area for Bhaflau Remnants II can be reached by using the southeast teleporter on the [[Nyzul Isle]] map of the [[Alzadaal Undersea Ruins]].&lt;br /&gt;
*Bhaflau Remnants II has far fewer monsters than the other [[:Category:Salvage (Level 99)|Level 99 Salvage]] areas, and on floors 1 and 2, each monster has considerably more HP than monsters in the other zones. However, the primary unlock method in Bhaflau is via Runic Lamp rather than via defeating monsters. Each non-NM defeated on floors 1 and 2 yields 10 Runic Lamp uses on the next floor (i.e. clearing all 7 non-NM monsters on floor 1 will allow 70 Runic Lamp uses on floor 2). Defeating one of each type of monster will allow you to use the next floor&amp;#039;s lamp to unlock that monster&amp;#039;s associated restrictions, so it is possible to have a full party very close to fully unlocked at the Runic Lamp on floor 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notorious Monsters &amp;amp; Drops==&lt;br /&gt;
&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; style=&amp;quot;max-width: 600px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notorious Monsters&lt;br /&gt;
|-&lt;br /&gt;
! width=35%; | Notorious Monster&lt;br /&gt;
! width=30%; | Location(s)&lt;br /&gt;
! width=35%; | Plans Dropped&lt;br /&gt;
|-&lt;br /&gt;
| [[Throat Tearer Tregotroq]]&lt;br /&gt;
| F1 (east)&lt;br /&gt;
| [[Ritualistic Plans]] x1&lt;br /&gt;
|- &lt;br /&gt;
| [[Silent Smotherer Silak]]&lt;br /&gt;
| F1 (west)&lt;br /&gt;
| [[Tutelary Plans]] x1&lt;br /&gt;
|-&lt;br /&gt;
| [[Smouldering Dahak]]&lt;br /&gt;
| F1 (center)&lt;br /&gt;
| [[Ritualistic Plans]] x1&amp;lt;br&amp;gt;[[Tutelary Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Occultist]]&lt;br /&gt;
| F2 (center)&lt;br /&gt;
| [[Ritualistic Plans]] x1-2&amp;lt;br&amp;gt;[[Tutelary Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Spellbinder]]&lt;br /&gt;
| F2 (northeast)&lt;br /&gt;
| [[Tutelary Plans]] x1-2&amp;lt;br&amp;gt;[[Ritualistic Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Pugilist]]&lt;br /&gt;
| F2 (southeast)&lt;br /&gt;
| [[Tutelary Plans]] x1-2&amp;lt;br&amp;gt;[[Ritualistic Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Guardian]]&lt;br /&gt;
| F2 (northwest)&lt;br /&gt;
| [[Ritualistic Plans]] x1-2&amp;lt;br&amp;gt;[[Tutelary Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Huntsman]]&lt;br /&gt;
| F2 (southwest)&lt;br /&gt;
| [[Primacy Plans]] x1-3&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]] (NM)&lt;br /&gt;
| F4 (east)&lt;br /&gt;
| [[Ritualistic Plans]] x1-2&amp;lt;br&amp;gt;[[Tutelary Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]] (NM)&lt;br /&gt;
| F4 (west)&lt;br /&gt;
| [[Tutelary Plans]] x1-2&amp;lt;br&amp;gt;[[Ritualistic Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrolith]] (NM)&lt;br /&gt;
| F4 (east)&lt;br /&gt;
| [[Ritualistic Plans]] x1-2&amp;lt;br&amp;gt;[[Tutelary Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrolith]] (NM)&lt;br /&gt;
| F4 (west)&lt;br /&gt;
| [[Tutelary Plans]] x1-2&amp;lt;br&amp;gt;[[Ritualistic Plans]] x0-1&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; style=&amp;quot;max-width: 600px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Boss Monsters&lt;br /&gt;
|-&lt;br /&gt;
! width=25%; | Boss&lt;br /&gt;
! width=75%; | Available Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerberus]]&lt;br /&gt;
| {{cdrop}}:  [[Ate&amp;#039;s Gauntlets]], [[Ate&amp;#039;s Mask]], [[Ate&amp;#039;s Sollerets]], [[Idi&amp;#039;s Ledelsens]], [[Idi&amp;#039;s Mask]], [[Namru&amp;#039;s Crackows]], [[Namru&amp;#039;s Dastanas]], [[Neit&amp;#039;s Crown]], [[Neit&amp;#039;s Cuffs]]&amp;lt;br&amp;gt;{{rdrop}}: [[Ate&amp;#039;s Flanchard]], [[Genta Hara-Ate]], [[Idi&amp;#039;s Jerkin]], [[Namru&amp;#039;s Shalwar]], [[Neit&amp;#039;s Coat]], [[Neit&amp;#039;s Slops]]&amp;lt;br&amp;gt;{{rdrop}}: [[Linen Coin Purse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthrus Seether]]&lt;br /&gt;
| {{cdrop}}: [[Ate&amp;#039;s Flanchard]], [[Ate&amp;#039;s Gauntlets]], [[Genta Hara-Ate]], [[Idi&amp;#039;s Jerkin]],  [[Namru&amp;#039;s Dastanas]], [[Namru&amp;#039;s Shalwar]], [[Neit&amp;#039;s Coat]], [[Neit&amp;#039;s Cuffs]], [[Neit&amp;#039;s Slops]]&amp;lt;br&amp;gt;{{udrop}}: [[Ate&amp;#039;s Mask]], [[Ate&amp;#039;s Sollerets]], [[Idi&amp;#039;s Ledelsens]], [[Idi&amp;#039;s Mask]], [[Namru&amp;#039;s Crackows]], [[Neit&amp;#039;s Crown]]&amp;lt;br&amp;gt;{{gdrop}}: [[Linen Coin Purse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optimized Plans Farming ==&lt;br /&gt;
Note: On either path, the second Troll on F2 can be substituted for going west -&amp;gt; southwest to [[Troll Huntsman]]. This will reduce the available Ritualistic and Tutelary Plans but add 1-3 [[Primacy Plans]] to the total.&lt;br /&gt;
&lt;br /&gt;
===Ritualistic Plans===&lt;br /&gt;
The following route will acquire 6-10 [[Ritualistic Plans]] and 0-5 [[Tutelary Plans]]. This is the best (and only) path for farming [[Ritualistic Plans]] in any area. &lt;br /&gt;
*F1: East: [[Throat Tearer Tregotroq]], then [[Smouldering Dahak]]&lt;br /&gt;
*F2: [[Troll Occultist]], then west -&amp;gt; northwest to [[Troll Guardian]].&lt;br /&gt;
*F3: Teleport East&lt;br /&gt;
*F4: East: [[Archaic Gear]], then [[Acrolith]]&lt;br /&gt;
&lt;br /&gt;
===Tutelary Plans===&lt;br /&gt;
The following route will acquire 4-11 [[Tutelary Plans]] and 2-6 [[Ritualistic Plans]]. This is the best path for farming [[Tutelary Plans]] in any area. &lt;br /&gt;
*F1: West: [[Silent Smotherer Silak]], then [[Smouldering Dahak]]&lt;br /&gt;
*F2: [[Troll Occultist]], then east -&amp;gt; northeast or southeast to [[Troll Spellbinder]] or [[Troll Pugilist]].&lt;br /&gt;
*F3: Teleport West&lt;br /&gt;
*F4: West: [[Archaic Gears]], then [[Acrolith]]&lt;br /&gt;
&lt;br /&gt;
== First Floor == &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |1F Pathos Unlocks (Western Path)(Tutelary)&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; | Enemies&lt;br /&gt;
! width=60%; | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Wamouracampa]]&lt;br /&gt;
| Head/Neck, Rings/Earrings, Back/Waist&lt;br /&gt;
|- &lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| Legs/Feet, Body, Hands&lt;br /&gt;
|-&lt;br /&gt;
| [[Moblin Poniardman]]&lt;br /&gt;
| Weapon, Ranged, Legs/Feet&lt;br /&gt;
|-&lt;br /&gt;
| [[Dahak]]&lt;br /&gt;
| HP, MP&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |1F Pathos Unlocks (Eastern Path)(Ritualistic)&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; | Enemies&lt;br /&gt;
! width=60%; | Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
| Head/Neck, Rings/Earrings, Back/Waist&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Pudding]]&lt;br /&gt;
| Legs/Feet, Body, Hands&lt;br /&gt;
|-&lt;br /&gt;
| [[Moblin Armsman]]&lt;br /&gt;
| Weapon, Ranged, Body&lt;br /&gt;
|-&lt;br /&gt;
| [[Dahak]]&lt;br /&gt;
| HP, MP&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 style=&amp;quot;max-width: 960px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
|[[Image:BRII-1v2.png|right|350px|Bhaflau Remnants 1F]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Start Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The initial Runic Lamp appears in this room.&lt;br /&gt;
*From this room either the West or East path may be taken.  Once a door to one of the paths is opened, the other will lock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The first two rooms: [[Wamouracampa]] 1x (Total: 2)&lt;br /&gt;
* Branching rooms (Southwest and Northeast): [[Wamoura]] 1x (Total: 2)&lt;br /&gt;
* Northern square room and rectangle room: [[Moblin Poniardman]] 1x (Total: 2)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West path Notorious Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;[[Silent Smotherer Silak]]&amp;#039;&amp;#039;&amp;#039;: Defeat the [[Moblin Poniardman]] in the large room in a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The first two rooms along this path each contain one [[Fly]]. A [[Black Pudding]] is located at the ends of the halls which join the second room on the east and west sides.&lt;br /&gt;
*The third room along the path and the fourth larger open room each contain one [[Moblin Armsman]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East path Notorious Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;[[Throat Tearer Tregotroq]]&amp;#039;&amp;#039;&amp;#039;: Defeat the [[Moblin Armsman]] in the large room in a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The final large room after the paths come together contains one [[Dahak]].&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Notorious Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;[[Smouldering Dahak]]&amp;#039;&amp;#039;&amp;#039;: Defeat the [[Dahak]] within the central room, then open the door that grants access to the teleporter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Floor ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |2F Pathos Unlocks&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; | Enemies&lt;br /&gt;
! width=60%; | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Stoneworker]]&lt;br /&gt;
| Job Abilities, Sub Job, DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Smelter]]&lt;br /&gt;
| Job Abilities, Sub Job, AGI&lt;br /&gt;
|- &lt;br /&gt;
| [[Troll Cameist]]&lt;br /&gt;
| Magic, Sub Job, MND&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Gemologist]]&lt;br /&gt;
| Magic, Sub Job, VIT&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Lapidarist]]&lt;br /&gt;
| Magic, Sub Job, STR&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Engraver]]&lt;br /&gt;
| Job Abilities, Sub Job, CHR&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Image:BhaflauRemnants2F.jpg|right|350px|Bhaflau Remnants 2F]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The central loop will contain one each of [[Troll Stoneworker]] (SE), [[Troll Smelter]] (SW), [[Troll Cameist]] (NE), and [[Troll Gemologist]] (NW).&lt;br /&gt;
*Notorious monsters in the corner rooms will only be spawned if the corresponding monster in the central area was killed prior to opening the door to leave the central area.&lt;br /&gt;
&lt;br /&gt;
*Once the door to the east or west past is opened, the opposite door will lock, and &amp;#039;&amp;#039;&amp;#039;[[Troll Occultist]]&amp;#039;&amp;#039;&amp;#039; (NM) will spawn in the northern room of the central loop (H-8).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The east path contains one [[Troll Lapidarist]] in the center area and two more [[Troll Lapidarist]]s to the north and south. Opening the door to the northeast will lock the door southeast, and vice versa.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northeast Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The northeast room contains &amp;#039;&amp;#039;&amp;#039;[[Troll Spellbinder]]&amp;#039;&amp;#039;&amp;#039; (NM) if [[Troll Cameist]] was killed prior to exiting the center area. This NM is a [[RDM]] and will use [[Chainspell]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southeast Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The southeast room contains &amp;#039;&amp;#039;&amp;#039;[[Troll Pugilist]]&amp;#039;&amp;#039;&amp;#039; (NM) if [[Troll Stoneworker]] was killed prior to exiting the center area. This NM is a [[MNK]] and will use [[Hundred Fists]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The west path contains one [[Troll Engraver]] in the center area and two more [[Troll Engraver]]s to the north and south. Opening the door to the northwest will lock the door southwest, and vice versa.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northwest Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The northwest room contains &amp;#039;&amp;#039;&amp;#039;[[Troll Guardian]]&amp;#039;&amp;#039;&amp;#039; (NM) if [[Troll Gemologist]] was killed prior to exiting the center area. This NM is a [[PLD]] and will use [[Invincible]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southwest Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The southwest room contains &amp;#039;&amp;#039;&amp;#039;[[Troll Huntsman]]&amp;#039;&amp;#039;&amp;#039; (NM) if [[Troll Smelter]] was killed prior to exiting the center area. This NM is a [[RNG]] and will use [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
== Third Floor ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |3F Pathos Unlocks&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; | Enemies&lt;br /&gt;
! width=60%; | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]]&lt;br /&gt;
| MND, AGI, DEX, HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]]&lt;br /&gt;
| STR, INT, VIT, CHR, MP&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 style=&amp;quot;max-width: 960px&amp;quot;&lt;br /&gt;
|[[Image:BhaflauRemnants3F.jpg|right|350px|Bhaflau Remnants 3F]]&lt;br /&gt;
While the path you start in is restricted depending on where you teleported from 2F, the general layout of monsters is identical regardless of which direction you come from:&lt;br /&gt;
*First room: [[Archaic Gear]] x2&lt;br /&gt;
*Second room: [[Archaic Gear]] x3&lt;br /&gt;
*Large room (north or south): [[Archaic Gear]] x6&lt;br /&gt;
*Center room: [[Archaic Gear]] x3&lt;br /&gt;
*Small rooms east and west of center: [[Archaic Gear]] x3 each&lt;br /&gt;
*Large rooms east and west: [[Archaic Gear]] x3 each&lt;br /&gt;
**Defeating the three [[Archaic Gear]] in the center of a large room spawns an [[Archaic Rampart]].&lt;br /&gt;
***Each [[Archaic Rampart]] spawns [[Archaic Gears]] x14 throughout the large room in which it was spawned (they do not instantly aggro or link). These Archaic Ramparts and Archaic Gears each drop at least one [[Alexandrite]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Floor==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| class=default1 width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |3F Pathos Unlocks&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; | Enemies&lt;br /&gt;
! width=60%; | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]]&lt;br /&gt;
| MND, AGI, DEX, HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]]&lt;br /&gt;
| STR, INT, VIT, CHR, MP &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 style=&amp;quot;max-width: 960px&amp;quot;&lt;br /&gt;
|[[Image:BhaflauRemnants4F.jpg|right|350px|Bhaflau Remnants 4F]]&lt;br /&gt;
The available path will be determined by which teleport was used on 3F.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Western Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Second room: [[Archaic Gears]] x2&lt;br /&gt;
**Defeating both [[Archaic Gears]] simultaneously will spawn &amp;#039;&amp;#039;&amp;#039;[[Archaic Gears]]&amp;#039;&amp;#039;&amp;#039; (NM) and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
*Central room: [[Long-Bowed Chariot]] uses &amp;#039;&amp;#039;&amp;#039;Homing Missile&amp;#039;&amp;#039;&amp;#039; and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
*Next two rooms: [[Acrolith]] x1 each and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
**Defeating both [[Acrolith]] will spawn &amp;#039;&amp;#039;&amp;#039;[[Acrolith]]&amp;#039;&amp;#039;&amp;#039; (NM) in the second Acrolith room and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Eastern Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Second room: [[Archaic Gear]] x2&lt;br /&gt;
**The two [[Archaic Gear]] are slightly different sizes and hover at different heights. Defeating the lower/smaller [[Archaic Gear]] first and the higher/larger [[Archaic Gear]] second will spawn &amp;#039;&amp;#039;&amp;#039;[[Archaic Gear]]&amp;#039;&amp;#039;&amp;#039; (NM) in the same room and can drop a [[Cotton Coin Purse]]. &lt;br /&gt;
*Central room: [[Long-Bowed Chariot]] uses &amp;#039;&amp;#039;&amp;#039;Homing Missile&amp;#039;&amp;#039;&amp;#039; and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
*Next two rooms: [[Acrolith]] x1 each and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
**Defeating both [[Acrolith]] will spawn &amp;#039;&amp;#039;&amp;#039;[[Acrolith]]&amp;#039;&amp;#039;&amp;#039; (NM) in the second Acrolith room and can drop a [[Cotton Coin Purse]].&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The room which connects both the east and west paths at H-9 contains three [[Archaic Gears]] 3x.&lt;br /&gt;
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:&amp;#039;&amp;#039;&amp;#039;[[Cerberus]]&amp;#039;&amp;#039;&amp;#039;: Within two minutes of opening the door, defeat the three [[Archaic Gears]] within the room which connects both the east and west paths at H-9. This pops an [[Archaic Rampart]] which uses Reinforcements to spawn [[Cerberus]] (NM). If you bring the rampart to too low of HP (under ~20%) too quickly, the rampart can have a significant delay (took over 10 minutes in one instance) in using Reinforcements. Cerberus gains considerable PDT- as the fight goes on unless magic damage is dealt; abilities and weapons which deal non-physical damage are extremely helpful later in the battle. Cerberus can use Gates of Hades below 25% HP.&lt;br /&gt;
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== Fifth Floor==&lt;br /&gt;
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If [[Cerberus]] was spawned on the fourth floor (whether or not it was defeated), the final boss, [[Orthrus Seether]], will spawn upon entering the last room. If [[Cerberus]] was not previously spawned, it will spawn here instead of [[Orthrus Seether]].&lt;br /&gt;
*Both Cerberus fights are similar, and as noted above, weapons or abilities which deal non-physical damage can be extremely helpful.&lt;br /&gt;
*[[Orthrus Seether]] can use &amp;#039;&amp;#039;&amp;#039;Acheron Flame&amp;#039;&amp;#039;&amp;#039; at low HP (&amp;lt;25%) and Gates of Hades at &amp;lt;50%.&lt;br /&gt;
*Defeating [[Orthrus Seether]] yields the title &amp;#039;&amp;#039;Bolide Baron&amp;#039;&amp;#039;.&lt;br /&gt;
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[[Category:Salvage (Level 99)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Callmscleonow</name></author>
	</entry>
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