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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Agility</id>
	<title>Agility - Revision history</title>
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	<updated>2026-07-05T13:22:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Agility&amp;diff=36212&amp;oldid=prev</id>
		<title>imported&gt;Spicyryan: /* History */</title>
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		<updated>2024-09-20T16:45:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Abbreviation: AGI&amp;lt;br&amp;gt;&lt;br /&gt;
Agility is generally a defensive stat for evading physical damage and an offensive stat for ranged attacks (accuracy and critical hit rate).&lt;br /&gt;
&lt;br /&gt;
AGI is associated with the [[:Category:Wind|Wind]] [[:Category:Elements|element]]. &lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; increases [[Evasion]] at a rate of 1 point per 2 AGI.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; is compared with enemy [[DEX]] to determine [[dDEX]], and increasing Agility reduces enemy [[critical hit rate]] to a minimum of 5% before [[Enemy Critical Hit Rate]] merits. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; decreases [[Monster TP gain]] through [[dAGI]] in a separate step from [[Subtle Blow]] up to a maximum of 50%.&lt;br /&gt;
&lt;br /&gt;
There have been various rumors that Agility is correlated with other defensive combat skills, but all attempts to verify these have given negative results.[http://www.bluegartr.com/threads/103597-Random-Facts-Thread?p=4791821&amp;amp;viewfull=1#post4791821]&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; increases [[Ranged Accuracy]] at a rate of 75% (3 [[Ranged Accuracy]] per 4 AGI).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;  is directly involved with calculating the [[Critical Hit Rate]] for ranged attacks through [[dAGI]] at a rate of approximately 1% per 10 AGI.&lt;br /&gt;
&lt;br /&gt;
=== Other Roles ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; increases the [[base damage]] added to a [[Thief]]&amp;#039;s weapon (main job only) when [[Trick Attack]] activation conditions are met.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; increases the [[Magic Accuracy]] of [[Quick Draw]] by an unquantified amount.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=2 |History of AGI to Ranged Accuracy Ratio&lt;br /&gt;
|-&lt;br /&gt;
! Original&lt;br /&gt;
! [https://forum.square-enix.com/ffxi/threads/35228-July-9-2013-%28JST%29-Version-Update July 9th 2013]&lt;br /&gt;
|-&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Base Stats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Spicyryan</name></author>
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