THA:CSMNG-Equipment2
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"Fast Cast": +66% (80%Total) |
"Fast Cast": +56% (80%Total) |
"Fast Cast": +41% (80%Total) |
Here is where I'm going to be the most demanding of you.... For I'm going to ask that you... do simple arithmetic. Because, as you can see, I have not given you an example of a FC set for /WHM or /SCH. This is namely because, just look at /RDM's set.
There's essentially only four open spaces (which makes you lose the ImpatiensFile:Impatiens description.png's protection and "Quick Magic"+2%), and all four are only going to give you FC+2% at most each. Which means that even with the four FC items for those slots: Magavan MittsFile:Magavan Mitts description.png/Repartie GlovesFile:Repartie Gloves description.png, Enchanter Earring +1File:Enchntr. Earring +1 description.png, Prolix Ring/Rahab Ring
, and Sapience Orb
; you're only going to have 74% "Fast Cast" on /WHM and /SCH. This is one of the many reasons why I personally prefer /RDM over those, but feel free to work with whichever subjob you feel the most comfortable using. And also, at 74% FC, your summons will take just slightly under 2s to summon... so... not that different from /RDM's 1.4s.
And as mentioned above, if for some reason you can't get a Grioavolr
, Nibiru Staff
has the same "Fast Cast" and is much easier to come by.
As you can see, 5/5 Casting Time Merits really frees up a LOT of space in this set. And /RDM in addition to that allows you the most freedom of gear. Ideally, you will want to fill any open spaces with "Quick Magic" options. A popular choice for Adoulin Rings is one such option: Weatherspoon Ring. Not only does it have "Quick Magic", but it also has the most FC available in the ring slot. Furthermore, Weatherspoon is one of the best Adoulin Rings because of how ubiquitously helpful it is for so many jobs. Even SMN doubly benefits from it, as not only is it an ideal piece for your FC set... but as it is one of the only nonstaff sources for
Magic Affinity, it is a powerful ring choice for Summoner's Mythic Weapon Skill: Garland of Bliss. This is because the
Maff+10% is multiplicative with MAB, not additive; making it one of the best rings for
Weapon Skills.
Another good thing about most of these pieces are that should you be a RDM/SCH/GEO that stuns, much of these sets you'll be after as things like Amalric Coif
and Psycloth Lappas
are "Best in Slot" for Stun due to their high "Fast Cast" and Magic Accuracy stats.
Blood Pact Delay Set
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Skill: +107 (563Total ⇒ 512Tier+4) ⇒ -8sFavor
BPdelayI: -21s (-15scap)
BPdelayII: -6s
BPdelayIII: -10s
- Total: -38s
You might be wondering why I put so much skill here, it's very simple: When you hit 2000JP, you'll get an extra 13 skill. Which will bring the total skill in this set up to 576, making the total Favor tier: 575+4, the current maximum. Now you may be wondering why I posit to do this. Especially when I have made no qualms about pointing out that the last two Favor tiers don't reduce delay by 2s. So a tier of 512+3 = 575+4, any more tiers currently will not reduce delay further. However, with the RF+2~3s on the way... it's very likely that Beckoner's Horn +3 will increase total Favor tiers to the point where the maximum -10s becomes available. Furthermore, it's been discovered that there is a higher skill tier at 670... However, with current gear, reaching that skill level... as well as keeping BPdelay capped... as well as using Beckoner's Horn +1File:Beckoner's Horn +1 description.png to overcharge Favor with +4 more tiers... is not possible.
And with that being said, a 670+1 tier is only equal to 512+3. Which is 2 less skill tiers than 575+4. But who knows what the future holds, we will possibly need that 670 skill to cap the promised -10s delay, but for now, this is the best we can do.
You may have also noticed that I don't use either the grip slot, nor the back slot to reach "575". The grip is because a Nirvana owner may be using this guide, and losing their AM3 from swapping grips would be a bad idea... and if you're really serious about SMN... Nirvana should be what you aspire to.
As for the back slot... some people think that deleveling your avatar (from removing Campestres's CapeFile:Campestres's Cape description.png) is no big deal. I disagree. While it's not the pathetic amount of HP loss that is damning... it's the DEF, Evasion, and Magic Evasion loss that hurt. And honestly... why tempt fate? It seems rather dumb to lose a level when you don't have to.
Finally, as with the Alexander Set, Lucidity Sash makes a good replacement as it only has 1 less skill... Should you be unable to have a group that is able to beat Seiryu in Escha Ru'Aun, Lucidity Sash's NM is fairly easy to "solo" on SMN.