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Category:Macuil

From ZenithXI
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General Notes

Regular Attacks are one of three Abilities:

  • Gust: Magical Damage Element: Wind damage, choke (-18 HP/tic), and knockback.
  • Goes through shadows.
  • Lightning: Magical Damage Element: Thunder damage, shock (-18 HP/tic), and stun.
  • Removes all shadows.
  • Triple Attack: 3-hit Physical Damage damage.
  • Absorbed by three shadows
Macuil
Bestiary
Japanese マスイル
Type Elemental
Typical Job BLM, MNK
Crystal
Detects
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 20% 20% 70% 85% 70% 70% 5%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.

Ability

Ability Y' Area Target Type File:Copy Image.png Condition
Chokehold Magical Damage Element: Wind
Silence, Gravity, Choke, and Pull-In
Concussive Shock Magical Damage Element: Thunder
Damage, Slow, and Stun
Shrieking Gale Magical Damage Element: Wind
Damage and Knockback
Tearing Gust Magical Damage Element: Wind
Damage, Magic Defense Down, and Knockback
Undulating Shockwave Magical Damage Element: Thunder
Damage
Zap Magical Damage Element: Thunder
Plague and Amnesia
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Pages in category "Macuil"

The following 4 pages are in this category, out of 4 total.