Assistant Expedition 1 (Batallia)
Appearance
| Assistant Expedition #1 (Batallia) | ||||||
|---|---|---|---|---|---|---|
| Entry Zone: | Batallia Downs: Wotark, (J-8) | |||||
| Assistant Expeditions: | #1 · #2 · #3 · #4 · #5 | |||||
| Area Map: | Ruhotz Silvermines, Map # 5 | |||||
| Course: | Assistant | |||||
| Objective: | Rescue Meebles. | |||||
| Expedition Goals: | 1: | Rescue 1 Meeble under attack. | ||||
| 2: | Rescue 2 Meebles under attack. | |||||
| 3: | Rescue 4 Meebles under attack. | |||||
| Time Limit: | 15 minutes | |||||
| Research Marks: |
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| Buff Rewarded: | Increased MP
| |||||
Enemies
| Name | Level | Aggro | Link | Spawns |
|---|---|---|---|---|
| Coalcruncher Lizard | 100 | N/A | N/A | 9 |
| Oregnasher Lizard | 97 | N/A | N/A | 3 |
Walkthrough
- Upon entering this expedition, four Harried Meebles scattered around the area will immediately be under attack by Lizards. In order to achieve goal 3, all four meebles must be saved.
- When all three lizards attacking a Meeble are defeated, that Meeble will be "saved" and it will be noted in the chat log.
- Harried Meebles are always located at the same four positions:
- Upside-down U-shaped section in (I-7)
- Far southwest: east section of (F-9)
- Lower level in (H-8)
- North section of (I-8)
- Note that because of the map construction, the west path at the starting fork leads only to the southwest meeble at F-9. The east path must be taken to the other three meebles.
- Meebles can be cured, so an effective way of doing this expedition is by splitting up and sending healers to 2-3 of the locations and sending DD to the remaining location(s). Regardless of actions performed, Lizards will not lose aggression on the meebles, so DD will not need healers.
- Lizards can be slept but they have a very high resist rate and it may take several Immunobreaks to get Sleep to stick.
- Lizards will continue to attack a Meeble even if you have generated enmity on them.
- The pack of Lizards at G/H-7 can be AoE nuked from atop the bridge to the east. Consider using this vantage point to reduce the amount of running necessary.
- While each Meeble has a considerable amount of HP, they will die in approximately five minutes (or less) from the beginning of the expedition if they are not healed.